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May 5, 2008 | 5:58 AM EDT
  • Daily 2nd Place May 6, 2008

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Author Comments

I hope you will apreciate this one too.
This time you must stop the alien vehicles.
enjoy :)

Reviews


CrystalissCrystaliss

Rated 4.5 / 5 stars May 9, 2008

great but...

as your game stated "this game is totally free", you might as well add "im an ass though so il block half of the levels so that you go to this other site that you may never heard of and play it there".

as for the game, i am glad that you made a sequel to a great game, that is all i have to say.



polarbearicepolarbearice

Rated 3.5 / 5 stars May 9, 2008

It might be hard yet theres way to win

Well i pretty like the first xeno tactic like every one else, well for this 2nd xeno tactic it follows something like what people play on warcraft call " green Td" and i didnt really like it.

The way this xeno tactic seems to play could be play in two ways
1. mazing and puting many sam turret , making use of its range ( many suggested this)
2. build a vulcan , max damage or some damage with a lot of speed.

Speed is not really useless it just depend on the turrent used, if u try a vulcan with a Good speed and damage it works fine just that its weakness is its limited range.

upgrading cost the same for every turrent, try to find a good powerful upgrade turret during the starting actually can help.

theres a little glitch with the laser turrent, its damage bar its higher( when u going to build it) But it turn out to be lower when its builded YET its damage is higher than sam ( please fix this ~.~)

i haven't pass the 2nd stage yet just testing out stuff before continuing using another way to win these very pump aliens.If you compare this to the old xeno its like a different gameplay i kind of prefer the old one since im not a upgrade freak, its not even possible to upgrade that quickly for the first xeno , now u can use one turrent and shoot it up to lvl 9 .

For those who cant really pass the 1st level, build either a laser or sam turret , one only and max damage. every single alien should die in a hit for the first few waves.

hopefully the next xeno tactic will be like the older one i prefer the older game play.



K1N3T1CK1N3T1C

Rated 2 / 5 stars May 9, 2008

Failcakes

Wow, number 1 is so much better than this. Enemies too strong compared to turrets by far. Its all been said, read and learn. I still like 1 though :D



BrimstoneVomitBrimstoneVomit

Rated 2.5 / 5 stars May 8, 2008

A footless boot...

And by that, I mean it has all the details and graphics and programming necessary for a great game, but it almost entirely lacks in areas so necessary that it doesn't have the force to make it even half-way good ("boot can't kick with no foot in it").

A nice thing is that it's veering away from the original's clinging fascination with Desktop Tower defense and strives for its own image. But the original did have some semblence of balance (I believe tower pricing and reward ratios are often mentioned). Not only that, but the towers' acquisition system made it far too frustrating, especially when there are only four tougher enemies and all turrets in a vicinty fire on one target, and it would've only taken a fraction of those shots to kill it, thus wasting precious time and allowing enemies to escape. This not only widdles away the shields, it also deprives one of the money from killing those enemies that truly should've been killed.

The air waves were deplorable, and spending money on upgrading the ground towers made me paranoid while knowing I was going to need plenty to spare so I can quickly position the Sky Beams where they needed to be. The accuracy, eh, I could get over. But the top-to-bottom pathway was wretched.

It really has the looks and layout, but not the gameplay and AI. And it pains me to find a tower defense game that I don't particularly like...


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KennythekilledKennythekilled

Rated 2.5 / 5 stars May 8, 2008

The first was better, and it wasn't very good.

First of all. Pricing was a problem. The best towers aren't very "best," and are way overpriced for the amount of money you get from each mob. Next, is the 10 levels for 3 different upgrades. As innovative as it sounded, it's not a very good idea. Money doesn't come fast, and upgrades don't do much until level 10. I'm guessing you wanted to make more customability, but it just doesn't work. It makes the towers less powerful. Next was the pivoting on the turrets. Wayyyyy too slow. The missing thing is dumb, especially for air, since there's no real defense against it. They just fly across the screen, and not length wise either, which doesn't make too much sense to me. Another thing. Only one tower attacks air, and it's not the S.A.M. turret? S.A.M. stands for Surface to Air Missile. Logic reasons that a S.A.M. turret would attack air, not just ground. The grapics on this game is really nice. It's just a shame that graphics don't carry the gameplay. This game really does have potential. Some of the towers are nifty, but it' not as good as it could be.


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