Eulogy For: Boxes BETA

(Score at Death: 3.40/5.00)

This submission was BLAMMED by our users.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

05/02/08 – 05/11/08


Submitted by Awoke (AwokerR) with the following comments:

Boxes is a simple game where need to destruct boxes without die or they across the screen.

Score: 7
ShadeScorpion

"A few things didn't work..."

date: May 2, 2008

I think you should take a loo at it yourself... there seemed to be something like a Mochi-Ad trying to load in the first frames, but the image never showed up. Your link for "Help this game" also goes to a screen that was "wait a moment", and then the screen simply goes blank.


Score: 10
groundpwndr

"wonderful job"

date: May 2, 2008

love the simplicity of this you may have only use three colors but they looked marvelous. :D
the overall game was fast paced and very instinctual. the power ups came often and were actually helpful. the lines were super smooth and the animation flawless. the character reacted just as i commanded and the soundtrack was perfect for the game play.
great job and i look forward to playing this often.


Score: 9
Skylline

"Very good!"

date: May 2, 2008

Graphics, concept, simplicity, all was awesome, and the best part was the music
Sniper-rifle-clock, if u think that, why the hell are u registered here?


Score: 10
schatten10

"good!"

date: May 2, 2008

quite a game^^ in my first try, i only got to lvl 3, but got adiccted the moment i destroyed the first box^^ keep up the good work!


Score: 3
Bezman

"2172pts. Too easy."

by: Bezman
date: May 2, 2008

Yeah, I died. But that really felt like it was more because I got sloppy than because I was being challenged.

The homing box did make it slightly harder and it looks like it could get tricky once the screen starts getting packed. But it shouldn't take 5 minutes or whatever for the game to get interesting.

Put in enemies that will challenge us - maybe more than 1 homer? Maybe spawning from different sides? Maybe ramp up the difficulty faster?

Limiting the run seemed like an unecessary complication - I needed to try hard to be able to run down the meter.

The combo could be better signalled - have a big message on-screen when we break our combo so maybe we can work out how we're meant to keep it.

I liked the slightly abstracted graphics and am glad there was a slight variety in enemies.

The triple-shots/fast shots made for a cool power-up.

It seems you've worked hard and there's the beginnings of a fun game, but make it so it challenges us closer to the start. Maybe even give us 3 lives.

I think it'd be more fun to have some slack in a hard environment than no slack in an easy one.