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Eulogy For: Anti-Gravity Avoider
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This submission was BLAMMED by our users.
Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.
05/01/08 – 06/16/08
This is my first attempt at this type of game so please vote fairly.
There only 4 levels.
IMPORTANT: I made the physics in this game to have the ball naturally accelerate downwards..but when you press and hold UP ARROW key the ball accelerates upwards..thus making the trick to this game to balance your use of the up and down arrow keys with gravity.
Four levels is a little short, and this game looked alot like a game that was posted before, but the game is pretty good, i give it a 7
Dude, try and fix it so you dont have to click to start out the level, cause it's kinda hard cause as soon as you start, your already falling. Good job overall.
DAMN THATS HARD! AWESOME!
The ball physics where pretty good, but having to click before you start the level is kinda aggravating, maybe you could make it so by pressing up it does the same thing as clicking the start button.
Also more levels would make it better.
You could try giving it better graphics and a bigger screen size, also make the ball drop slower.
Review request club
It really is
Just add some detail and itll go a long way
It was pretty good. The levels were fairly challenging, yet not impossible which I liked. As far as constructive criticisms go, I'd try making the play area larger and adding more obstacles. Also making the ball's movement more fluid would make this game much more realistic and also much easier and more enjoyable to control. Overall you did pretty good with this game though. -It is playable and challenging, good job.
Review Request Club~
I liked the concept, and you presented it nicely.
I'd recommend improving the graphics, making the animation smoother, lessening the gravity or slowing the game a bit, and making the game screen better.
Keep the good work up!
I found it almost imposible to get pass the first level so . First off was the controls nice and easy you think, but only when i read your comment did i get this. It made the game make more sense, and i managed to get to level 3. What i liked was that even if you missed the target ,you did not have to start all over from the beginning. This was a nice idea with the ball moving naturally.
The probelm i found was the ball and how easy it was to keep, hitting the sides. Having to start again was very frustrating ,and annoying. The main thing was the ball itself that was the way the way moved. It was far to easy to lose making for annoying gameplay. The game was repetive because of this and only ,four levels was enough because it was so hard.
Overall a nice first attempt it looked fairly good, but was to hard for it own good. Maybe making it easier would have helped make this more fun.
review request club
This game is extremely hard. I couldn't pass the first level. Also, when I he;d the down and right arrows at the same time, my ball flew threw the floor, but the level never restarted. The graphics weren't very good. The sound was good, however. The loading time seemed kind of long for only a 430 KB game.
5/10
~ Z
REVIEW REQUEST CLUB!!!!!!!!!!!!!
This game has some potencial but...
1.lt has only 4 level, and to compensate the shortness of the game you made it....
2....very hard
3.The "handling of the ball could be better.
[RRC]
I think that what you really need to do to give this game a lift (Bad pun, sorry) is to improve the graphics package - it all looks a little 2-D for my liking, so improving this section of the game would pay great dividends.
I think that you could certainly do with having the learning curve a little more gentle, as by level 3, I was really struggling after two levels which looked like I fluked my way through - effectively crashing through obstacles to get to the exit.
With the menus, why not turn the space around the words 'menu', 'next', 'previous' etc into buttons, rather than having the dots everywhere - it looks a mess that way.
[Review Request Club]
Finally beat it. You misspelt 'congraduations' (its spelt 'congraTuLations').
I died on level one, thanks to the fact that I didn't register as having touched the exit even though nearly 1/3 of the ball covered it. I think as long as you touch it, that should be you clear.
The 'up' key works a bit quickly - instantly setting our yspeed. I prefer jumtb02's system, whereby holding the up button quickly REDUCES the yspeed - so first it slows us down before making us rise. It feels a lot more natural than what you've got.
Why do you have different things that all behave in the same way? The walls, the red dots and the spinning red/orange dots all seem to do the same thing, so replace the spinning things with the red dots - I first assumed the new icon was a collectible.
Maybe replace the walls with the dots too - they look kinda cool.
I think you need to spend more time thinking about the typography and everything as well. For example, on the final screen, the red text is kinda hard to read against the chequered bg.
I appreciate you needed to make the levels get hard quickly with only 4 levels. But there's no real reason to have so few. In the time it took you to install mochiads, you could have made 2 levels!
The music was fairly well picked and I liked some of the colours you have.
Hmmm, to be honest this wasnt that good, theres alot better gravity ball games on NG and this one needs alot of work in the way of gameplay and presentation. Some of the levels were ridiculous too, like level 3, that took me over 20 go's to beat it. You need to lessen the learing curve a bit.
The presentation was awful, there were almost no graphics to speak of, the ball looked shoddy and rushed, like seriously how long does it take to make a circle look like a ball. Some backrounds would of been nice too.
The gameplay was awful, you really need to work on the controls, sensitivity and physics engine, the ball didnt move like it was floating, and moved up too fast. Also i found the controls very unresponsive. The sound was down right annoying in the game too. Have a choice of tracks next time.
Overall it wasnt great, needs more levels and alot of work, if you even hope to compete with the other versions of this game on the internet you really have to kick it inot gear for your next one.
[Review Request Club]
well, it needs a lot of work
the game is just too simple
the gameplay was awful
you really don't have any control on the ball the way you create it
the 'press the button a lot' gameplay just don't work
the graphics weren't a big deal
you need to work on that
I don't know what else to say... it just didn't work
maybe the concept could be good... but not that way...
but, you just need more practice...
so keep going
/*Review Request Club*/
The graphics are ok here, but that 2D-feeling this game has to it doesn't feel right here. I think you should experiment a bit with 3D like graphics to make this game look better.
What I really didn't like was the physic engine. The ball just moved too quickly upwards. I barely hit the key and the ball was already touching the upper wall.
I gave up on level 3 because I didn't want to waste serveral minutes trying to get the ball through the tiny passage, because of the not so good physics here.
I think this game shows that you have a lot of potential. Just keep practicing and I'm sure that you will be able to create some really kick ass games in the near future! :)
{ Review Request Club }
This was a very tedious game to play, the ball was hard to control most of all, it moved down too fast and moving it up or any direction would make it go to fast, making it hard to control and hard to play this game. At times, I had gotten it to the end yet it didn't register and said I'd hit a wall, work on the hit function on the exit.
Having the ball start moving the moment you go is quite annoying to because once you hit the wall and start the level again, unless you're ready on the arrows soon enough, you're going to die easily. Have it not move till an arrow key is pressed, that would make it much easier to play from the start, I lost a lot of control just to try to stabalise it from the start.
The instruction menu had a very hard to click little circle for next, so you might want to make that bigger and more obvious, as well as many other graphical changes, make it more intresting to view. Some parts are nice, but others could do with some improvement. Overall, there is definatly room for improvment.
2/5
<3
= Review Request Club =
A very average game, lacks flare
Graphically it was alright, probably it's best feature. Still the whole games could've looker alot more polished. Just was a bit lack lustre.
It needed more sound, and some differentiation from when you died and the normal game, just needed sound effects, could've added to the whole experience so much more.
Overall, and average game merits an average score. But I can see alot of potential here, just need to improve alot.
=Review Request Club=