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Apr 30, 2008 | 4:35 PM EDT

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  • Pico Day 2008
    Pico Day 2008 The third annual day dedicated to celebrating Pico and NG!

Author Comments

So I've finally fixed the main issues.
Anyways, there is now a visual representation of the enemies light of sight. When you continue, you keep all the keys that you've gathered, the laser room wont kill you in .0000000001 secs, and you can get rid of your alert by simply running into another room. Its much easier, but now someone might be able to beat it.

*Lots of good comments a suggestions, Thanks Very much to everyone who left reviews. The Laser Room will be toned down, and I'm fixing the alert thing so that once your alert timers runs down, the guards retreat. Also look for the updates listed below. They probably won't be a long while, so check back in a month or so. Thanks again for the reviews!

*Hey! Thanks for the frontpage! Thats freakin nuts man.

Mixing MGS with Pico and NG character... AWESOME RIGHT?!

Give it a shot, give me some feedback.

PS -
Thanks to the artists in the Audio Portal for some sick tunes!



Rated 3.5 / 5 stars

What's up with Pico?

Over communications, Pico looks like an alien. On the main screen, Pico looks like Bevis, more than Pico. Sure, the game was nice, but I think some of these Pico day submissions are getting way too artsey with Pico's character, to the point where he's out of character and doesn't even look like Pico.


Rated 0.5 / 5 stars


Horrible graphics, terrible gameplay. The character looked nothing like pico.


Rated 3.5 / 5 stars


the picos are getting lamer. they look so damn wierd! last pico day was a lot better. ._.

oh yeah, the game was decent, i guess. glitch: if you get "alert" and die, the "alert sign is still tehre, but youre not on alert.

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Rated 1.5 / 5 stars


got the the part where they where talkin bout lasers in the next room and out of nowhere i pops up game over.


Rated 2.5 / 5 stars

Very boring...

In fact, I fell asleep during the opening cutscene. It was okay, though, because when I woke up it was still going. A word to the author: I don't need 90 seconds to read 'It's been 15 years since the Casandra incident.'

That pretty much set the tone for me. Once the game started up, I was greeted by heinous graphics and bad gameplay. The animations of people walking are an odd mix of traditional and terrible, and please... This is 2008; don't have enemies break apart into little blocks. Give me a splash of blood, give me someone falling over, give me something!

Also, if you're going to make enemies able to spot you from outside the screen, let me pan down so I can see what the hell I'm getting myself into.

And when they do spot me off-screen, running into another area shouldn't reset the timer. It should either end it or keep it at the same time.

I apologize if this review seemed overly harsh, but this was really not fun. It was a cool idea, but don't rush it! I know you wanted to get it in for Pico Day, but EVERYTHING needed more work, most specifically the graphics and gameplay mechanics. I look forward to see what you can do when your Flash skills improve, but until v2.0 of this drops, I can't say I'm all that impressed.


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