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Apr 30, 2008 | 4:35 PM EDT

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Author Comments

So I've finally fixed the main issues.
Anyways, there is now a visual representation of the enemies light of sight. When you continue, you keep all the keys that you've gathered, the laser room wont kill you in .0000000001 secs, and you can get rid of your alert by simply running into another room. Its much easier, but now someone might be able to beat it.

*Lots of good comments a suggestions, Thanks Very much to everyone who left reviews. The Laser Room will be toned down, and I'm fixing the alert thing so that once your alert timers runs down, the guards retreat. Also look for the updates listed below. They probably won't be a long while, so check back in a month or so. Thanks again for the reviews!

*Hey! Thanks for the frontpage! Thats freakin nuts man.

Mixing MGS with Pico and NG character... AWESOME RIGHT?!

Give it a shot, give me some feedback.

PS -
Thanks to the artists in the Audio Portal for some sick tunes!



Rated 2 / 5 stars

a let down

im sorry not good


Rated 3 / 5 stars

Needs Work

It was kinda lame. sorry guys.


Rated 2.5 / 5 stars

IDK its ify

needs alittle more work


Rated 2 / 5 stars

this earns a 4/2

it was a good idea obaut making a "metal gear pico" but it was a bad game. can get seen without even knowing it,because of the lack of vision.
2.for what the hell are the ciggarets,they kill you,instead of the original pico game where they recover you >:(
3(and last).its also irritating that when you die,even if you press continue,you have to start al over again!

this is why the game(honestly saying this) $*#|<$

People find this review helpful!


Rated 2 / 5 stars

fun..when i was on screen

i liked it..until i got shot an it glitched me off screen.