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Apr 30, 2008 | 4:35 PM EDT

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Author Comments

So I've finally fixed the main issues.
Anyways, there is now a visual representation of the enemies light of sight. When you continue, you keep all the keys that you've gathered, the laser room wont kill you in .0000000001 secs, and you can get rid of your alert by simply running into another room. Its much easier, but now someone might be able to beat it.

*Lots of good comments a suggestions, Thanks Very much to everyone who left reviews. The Laser Room will be toned down, and I'm fixing the alert thing so that once your alert timers runs down, the guards retreat. Also look for the updates listed below. They probably won't be a long while, so check back in a month or so. Thanks again for the reviews!

*Hey! Thanks for the frontpage! Thats freakin nuts man.

Mixing MGS with Pico and NG character... AWESOME RIGHT?!

Give it a shot, give me some feedback.

PS -
Thanks to the artists in the Audio Portal for some sick tunes!



Rated 2.5 / 5 stars

metal gear?

this game is like metal gear the weapon the inventory the alert do you love playing metal gear?


Rated 3 / 5 stars

cool, but

what bout u call it pico assassin or something?


Rated 2 / 5 stars

Needs Improvement

It's quite slow throughout but overall the concept's good and its not bad fun.


Rated 4.5 / 5 stars

good idea

say was the sniper Cyclops.


Rated 3.5 / 5 stars

Its ok

No Save button....not cool

ItsTheAshtray responds:

I just added a continue system so that you don't lose your keys when you die.