Score: 2
"bad"
date: May 1, 2009
The art was lame, which is less forgivable for something that is mostly not animated.
The directions were incomplete. I had to read half your walkthrough just to figure out how to play it. Even then, I had to fumble around with it before I figured out how it worked. I had to fumble with some parts of the game's mechanics for quite a while before I understood them. Many games don't require that for their basic mechanics.
There was no reasonable way for me to figure some of the correct choices out.
From his second line on, what difference should it have made when I introduced the correct evidence with Acclaurd? I thought of the first correct choice, but introduced it at both the wrong times & had to read the walkthrough to beat the first part with him.
A significant amount of the writing & other things in the game didn't make sense.
The writing was fairly dorky & the art & music were regular dorky.
The music was annoying after a while and all tracks but the last 1 should have shut off after a couple of minutes.
The last part lagged, so when I hit the right place to shoot the monster, it looked like the right place was somewhere else because I was clicking on somewhere else on it when it took the damage & just a Congradulations. Thanks for playing for an ending? Shame on you.
Pico: Ace Attorney is an example of how a more decent game like this should be.
I'll give 2 stars to you because I liked the concept & I've seen worse art & design. I suspected an ending of Pico's School would have the surviving villains lying about Pico being the 1 who shot every1. That was 1 of the reasons that I killed all the villains in it.