Score: 6
"Okay"
date: April 28, 2008
A few tips (I overlap with other reviewers on some of these):
-Make it so you have to re-press the space bar to place additional barriers. I would press it once and they would all be placed on top of each other (although I did get the hang of it eventually).
-There's a sometimes-glitch that, when you press the do-again button after winning, sometimes the cannon will just shoot at it instead of the game starting over.
-When I finally did get the barrier thing down, I discovered that the aliens tended to get stuck behind them and didn't really put up much of a challenge after that.
-The graphics were kind of odd. Little things - like being able to see the shell appear inside the cannon before it travels down the barrel - were sort of weird.
-Another glitch: for some odd reason, the data screen that pops up after winning is called level two, instead of being part of level one.
-Power-ups would be cool. Like different kinds of ammo, mines, more barriers; the works.
-Though not crucial, a story would be nice. There's no rule that says shooters have to have a story behind them, but it lends a sense of initiative - "Why We Fight."
Anyway, I think you're on to something. Since you went to the trouble of re-coding this whole thing, I figure you're really dedicated to this thing. Best of luck to you!
April 28, 2008
Author's Response:
i can figgured out that cannon glitch, its bugging the hell out of me as3 is so much differnt then as2 lol