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Uploaded
Apr 27, 2008 | 12:49 AM EDT
  • Daily 5th Place April 28, 2008

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Author Comments

Xenocrate2 is a Breakout / Arkanoid style game. The game features 20 levels and multiple pickups for enhancement of paddle and ball effects. You can play alone or with your friend. You can also design your own map and share it with your friends.

Reviews


CaelWardCaelWard

Rated 3.5 / 5 stars

Not bad.

A decent Arkanoid style game, but the lack of control customization is a large drawback.


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DF-StrikerDF-Striker

Rated 3.5 / 5 stars

a little problem with the paddle

I found that most of the time my errors were caused by the paddle not moving in time to catch the ball and in one instance the ball seemed to pass through it maybe it was just me so I wont mark down but make the paddle work a little faster and smoother and the game will be great


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al3xtecal3xtec

Rated 3.5 / 5 stars

"What else can i say?"

The other reviews cover it; This is old and you didn't add enough "new" elements to the game. This genre has been remade a million times and all creative ideas have really been used up, nice try. Graphics were good though.


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JovialSpectreJovialSpectre

Rated 3.5 / 5 stars

Not bad

It's a tad bit slower and less action-packed than Araknoid, but you keep it interesting with all the powerups. The fireball and level skip ones kick ass! Also, this probably isn't new, but the chain reaction blocks add an interesting element of play. It's just too bad that they're a tad limited in their creative uses. What if there was a level that, if you hit the blocks, you set off a bomb? Or what about a puzzler level where certain blocks create reactions that either make some blocks impossible or difficult to reach, while others give you level warps, multi-balls or pother benefits?
Otherwise this is still a pretty decent if not above decent breakout clone with good "retro" (I hate that term) graphics. The only real bitch I have is that the level maker fucks-up my internet. And not quality adjustment? WTF?

Also, some tips for other players:
-When you start your game, notice how, before you launch your ball, that it moves along the paddle in preparation for the shot. Experiment with how you can move the ball around to fit your needs; the farthest of any side will launch the ball in that direction.

-As always, when you get the chance, GET YOUR BALL OVER THE ARRANGEMENT. It's so much easier when you can sit-back and let your ball eat away at the top layer of blocks. If you're real crafty you could even make an opening so small that the chances of you ball coming back through would be lessened, giving you more time to plan or yet, even better, shoot-away at the bottom blocks (if you have the laser powerup).

-It's all about angles in this game. If you can't roughly estimate where your ball will go next, you might as well be fucked.

Well that's it. I hope you found this helpful.


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raggy704raggy704

Rated 3.5 / 5 stars

wtf? XD

where the hell is xenocrate 1? you can't call this 2 if there is no one. >=(

nice game though.