Score: 2
"Nothing but a fight."
date: May 6, 2009
The game seemed to be far too trial and error based for my liking. This was due to the fact that the enemy had an insanely high amount of HP, while that of the character you was relatively low by comparison. Various methods just didn't seem to work at all unless you were extraordinarily lucky. The best method I managed to find was to focus on strength and health regeneration whilst picking up the vitality to increase toughness. This meant that there was no challenge to the game though, as the enemy could deal little damage to you and it was soon restored anyway. It was also extremely time-consuming as I had no choice but to continually hack away at it dealing very small amounts of damage. Perhaps you could decrease the amount of HP the enemy has to make this less difficult and time-consuming. I'm very curious as to how you managed to beat this within 24 seconds, as with all the methods I tried this just wasn't possible.
I liked the 3D start to this and it led me to believe there was going to be some story to the game. Unfortunately there wasn't and I was just thrown straight into a fight. There wasn't any at the end either, which was even more disappointing since I had worked so hard to get there and was rewarded with nothing.
I didn't like the fact that the game automatically switched to low quality and this made the numbers in the menu look particularly horrible. If you were going to do this it would have been nice if you'd allowed people to switch to a higher quality.
Once you had finished setting up the character's strength, dexterity and intelligence and went to continue the game it showed them being reset to 15 before the opening movie kicked in. I'm not sure if this actually reset the stats or if it was just a display problem, but either way it needs to be fixed.
I noticed that the character seemed to gradually move up the screen as I played the game. By the end of the game his feet were half way up the tree trunks. I'm not sure what caused this. Perhaps it was the jumping. This is something else which needs fixing. The jumping animation could also be imporoved as when I jumped straight up without moving in either direction there was no leg movement whatsoever.
Hitting the boss at a specific time during the attack where he would hover in the air green beams would rain down from the sky would cause him to stop hovering and he was able to progress as normal with his attacks. However, the green beams still rained down. I feel that the boss could also have done with using some new attacks when his HP got low, as by this point the game had gotten far too boring due to the same repetitive actions and vitally needed something new.