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Dragonman 3.0 Beta 3

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rated 2.82 / 5 stars
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Credits & Info

Uploaded
Apr 23, 2008 | 1:54 PM EDT

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Author Comments

-Next updated beta, read in game for update notes
-please write reviews!!! This game will get better with your suggestions:)

Reviews


TheKillerOfKennyTheKillerOfKenny

Rated 2.5 / 5 stars

Still needs some work..

First of all, the music loop is very irritating, also, try giving some space at the top to avoid the monsters, I kept going to the next level when I was trying to avoid the monster to get the last bit of gold. Other than that, it's a fair game. One last suggestion though, Change up the sprites a bit and perhaps even add a new level of depth to it (ie: lava pits, flying monsters, flying buff, etc.)


boomoto responds:

ya thats comming soon i hope, music loop can be turned off if u get annyoed by it


WormofsandWormofsand

Rated 2 / 5 stars

Boring

All you do is move around, collect gold and avoid the enemies until you reach the top of the screen. Then in between each level you can increase your movement armor and health.

For you next attempt please try to make the game a little harder and the levels a little bit more detailed. Also give us the option to mute the music please. I really didn't like the song playing in this flash


boomoto responds:

there is alrady an option to mute the music at the top the little speaker lol click it


Peltsi2Peltsi2

Rated 3.5 / 5 stars

Try rub the controlling more

And with "Rubbing" i mean developing. The controlling was a bit sticky, otherwise it was OK :-) ( For a beta)



BlackdrazonBlackdrazon

Rated 3 / 5 stars

Still boring

The game is a lot more solid than its previous versions, but there still seems to be a few hit box issues with monsters (mostly at the top of the screen. I would be moving off, it would be moving towards me, and even though I felt I was far enough away the monster would still get me). Having multiple enemies with the same attack pattern is the same as having a single enemy, the game doesn't gain anything but choppy 16-bit graphics (the Contra 4 Robots) running alongside the 8-bit ones (the Bloberts). The boss has his own pattern but a) doesn't move half enough to actually stop the player clearing the screen and b) can be easily ignored.

All in all, when the game is about getting to the other side of the screen, who's going to run loops around the boss for money they no longer need?


boomoto responds:

that boss will be developed into a mini boss, as with a few obstricles in it, so gold will be worth getting in the future


TalaharTalahar

Rated 0 / 5 stars

How on earth...

How are you suppose to start the game? Put name in and the only thing I can select is the "Start Over" button.


boomoto responds:

lol i fixed that as soon as i noticed that its fine now