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Uploaded
Apr 22, 2008 | 6:18 AM EDT
  • Daily 5th Place April 23, 2008

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Author Comments

I've worked on abstracta a couple of weeks now, and I'm proud to present it on NG!

Abstracta is an attempt at translating classic game mechanics that I love into a unique and fluent new game experience. It starts simple: collect crystals, make combos, avoid the deadly mines, fight the four evil bosses - but it gets increasingly complex over time, as more powerups are unlocked.

Controls: Mouse to move. SPACEBAR to toggle menu.

Note: I found abstracta very immersive during development, to the point where I didn't get any work done because every time I tested a new feature I ended up playing 15 minutes, completely forgetting what I should be testing. Well, might be just me, but don't say I didn't warn you, it might be addictive ;)

Reviews


protopwnage1337protopwnage1337

Rated 5 / 5 stars

:-)

this game pwns. its relaxing (somehow >.<) and its addicting


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thatonechick16thatonechick16

Rated 5 / 5 stars

Cool

Sweet game and pretty addicting.


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Chippy22Chippy22

Rated 5 / 5 stars

Awesome

That is a really fun, really addictive game. Wasn't to hard which was good and it seemed to increase with difficulty at the right pace. The number of different power-ups was great, i've played very few games that have that many.


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WeirdJediWeirdJedi

Rated 5 / 5 stars

Fascinating

That was a real fun game to play. I've always enjoyed getting bonuses. You took a simple concept and made it interesting. Snake, tetris, and the rest of the animation changes were pretty cool. However near the end of the game, I found myself bored. Like the game could have been improved a little.

Going through a tunnel can be very hard. A random mine got in the way of my path and I couldn't do anything. Next I found myself supersized and trying to going through. The problem I faced was the game began to be exhausively long. I think I was going to break my cursor. Perhaps make it so you could use arrow keys. Could you add a bonus ability? Get an absorb ability and use it later in the game where all gems come flying at you, perhaps? The boss fights were interesting, but the looping music got annoying when such a fight is drawn out that long. After dying on the third boss, I realized that I may never get to see the last boss. I think you should be able to save your progress between each boss.

There were a lot of things that I didn't like, but I can't complain much when you developed such a creative game.


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aliensecretionaliensecretion

Rated 5 / 5 stars

abstracta: 10/10

Hell yeah! This is one of my favorite flash games ever. I easily spent the last hour playing it, and managed to get to #5 on the high scores. Where do I start... first off, there are tons of power-ups, which is the best. It's just such an original game. The boss battles were unique, but their difficulty varied. The first boss was tough because the missiles it shoots home in on you as they get closer to the bottom, resulting in many a lost life. The second boss wasn't tough at all and I didn't even lose a single life against it, however it was hard to hit and took a lot longer to defeat than the others. I didn't get past the third boss because by the time I got there I only had one life. I suppose it required some more dodging skills, but the entire bottom of the boss was flat and easy to hit. Oh and by the way, this is the first flash I've added to my favorite list so far. I look forward to playing this some more, which is more than I can say for a lot of the games here.


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