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Uploaded
Apr 22, 2008 | 6:18 AM EDT
  • Daily 5th Place April 23, 2008

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Author Comments

I've worked on abstracta a couple of weeks now, and I'm proud to present it on NG!

Abstracta is an attempt at translating classic game mechanics that I love into a unique and fluent new game experience. It starts simple: collect crystals, make combos, avoid the deadly mines, fight the four evil bosses - but it gets increasingly complex over time, as more powerups are unlocked.

Controls: Mouse to move. SPACEBAR to toggle menu.

Note: I found abstracta very immersive during development, to the point where I didn't get any work done because every time I tested a new feature I ended up playing 15 minutes, completely forgetting what I should be testing. Well, might be just me, but don't say I didn't warn you, it might be addictive ;)

Reviews


LimbosLimbos

Rated 5 / 5 stars April 22, 2008

A piece of art

The title says it all. Simple in concept, but extraordinary way to take it to the field. Beautiful animation, matching soundtracks, challenging at all times and improvements all the way.

Some minor things, as pointed below, like a checkpoint or some other offensive habilities would be something I might add, but it's a piece of art, really! Congrats man, keep it up!


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DavooDavoo

Rated 4 / 5 stars April 22, 2008

4 out of 5

Wow, a game where you collect points and avoid spikes. I haven't seen that a million times.

Thankfully this potential boredom is saved by a blue ball that controls very strange like, the clever "speed up" powerup, and interesting boss fights.

But no, I didn't get addicted.


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MinusNickMinusNick

Rated 4 / 5 stars April 22, 2008

Very cool.

The whole concept behind this thing was pretty neat, as were the graphics and gameplay. The music was nice and relaxing, so good choice there! My only gripe is the longness of this game, especially during the boss fight. If you could maybe cut that down to 75% of what it is now, that would be great. Nice game, though!


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WeirdJediWeirdJedi

Rated 5 / 5 stars April 22, 2008

Fascinating

That was a real fun game to play. I've always enjoyed getting bonuses. You took a simple concept and made it interesting. Snake, tetris, and the rest of the animation changes were pretty cool. However near the end of the game, I found myself bored. Like the game could have been improved a little.

Going through a tunnel can be very hard. A random mine got in the way of my path and I couldn't do anything. Next I found myself supersized and trying to going through. The problem I faced was the game began to be exhausively long. I think I was going to break my cursor. Perhaps make it so you could use arrow keys. Could you add a bonus ability? Get an absorb ability and use it later in the game where all gems come flying at you, perhaps? The boss fights were interesting, but the looping music got annoying when such a fight is drawn out that long. After dying on the third boss, I realized that I may never get to see the last boss. I think you should be able to save your progress between each boss.

There were a lot of things that I didn't like, but I can't complain much when you developed such a creative game.


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AshmannAshmann

Rated 5 / 5 stars April 22, 2008

Great

Well deserved 10/10. It was well designed, animated and executed. 10 of 10 for you good sir. My own suggestion is make it possibly faster and more intense. However it is good as is.


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