The objective of this fluid platformer is to move the player across his world using the arrow keys. You are timed during your journey. The fastest completion times get ranked on a mochi high score table.
I enjoyed creating the engine for this game the most. Those of you who work with robots will be familiar with a state machine. The state machine declares that the robot can only move to a certain task after completing a previous task. The player runs on this logic, and the system of movement is based on this structure.
Some may ask why there is no background music or sound effects. I chose not to add either of those elements as I feel all that they do is add to file size, and really don't add much to the overall gaming experience.
Finally, I hope you enjoy the artwork. Every level was hand crafted and no elements were reused (as far as I remember). Art does not come naturally to me as a talent, and I had to work hard at coming up with a style that looked good, and that I could repeat.
As always, if anyone has any specific questions regarding the game, leave a comment, PM me, or send me and email.