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Uploaded
Apr 17, 2008 | 4:57 PM EDT

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Author Comments

The objective of this fluid platformer is to move the player across his world using the arrow keys. You are timed during your journey. The fastest completion times get ranked on a mochi high score table.

//
I enjoyed creating the engine for this game the most. Those of you who work with robots will be familiar with a state machine. The state machine declares that the robot can only move to a certain task after completing a previous task. The player runs on this logic, and the system of movement is based on this structure.
//content>

Some may ask why there is no background music or sound effects. I chose not to add either of those elements as I feel all that they do is add to file size, and really don't add much to the overall gaming experience.

Finally, I hope you enjoy the artwork. Every level was hand crafted and no elements were reused (as far as I remember). Art does not come naturally to me as a talent, and I had to work hard at coming up with a style that looked good, and that I could repeat.

As always, if anyone has any specific questions regarding the game, leave a comment, PM me, or send me and email.

Reviews


Shark71Shark71

Rated 4 / 5 stars

Could use some sound...

But other than that the game engine was very well done and it was a very simple game. The only thing that threw me off was the wall jumping because it was a little hard for me. Otherwise, keep making games.



stagemasterKstagemasterK

Rated 4 / 5 stars

All time

Best score so far!!! 52.3



marius-vanrhijnmarius-vanrhijn

Rated 4 / 5 stars

Cool

Hey,i got first place (rhinox),kickass!
Very nice game,though it should be longer,it's annoying when a glitch occurs,and it could use some music and sound.


PCpr0gramer responds:

Glitch? To the best of my knowledge the programming is air tight. PM me with the error you've found so I can fix it. Thanks.


2345023450

Rated 3 / 5 stars

Deacent enough engine.

Ok. I actually seen this on the forums not to long ago. Cant remember if i posted or not...nice to see it got done.

So, it is fun. The engine was pretty neat. But, i usually tend to have alot more negatives then posotives in my reviews. But its all done to make games better. Right?

So, while the engine itself is nice, i really have a hard time jumping around on the walls. From wall to wall is fine, but it is awkward trying to jump up a wall.

Your stance on sound is ignorant to say the least. The game felt very empty. Nice background music and some small sound effects would have made the experiance alot more ingaging. Listening to my computer hum and click is not what i want to be listening to.

The one level with the lever that you have to jump on or something to make that ball roll blah blah blah. It was confusing. Puzzles are hard like that some times. You want them to be, well, puzzling. But, sometimes its just confusing. Sinse my character did not interact with the lever at all, i felt as if it was the background, not something i needed to jump on. Even when i jumped on it, it did not seem as if i was interacting with it. I just fell fast through it and it reacted. I did not land on it or anything.

I feel as if you could have done so much more with it. It still feels like a simple engine. I suggest making a sequal that has alot more thought put into it. I would love to see some more effort put into the puzzles and more interesting things done with the levels. Could be great if you did.

And yah, graphics worked fine for me. The animation of the little guy was fun to watch. Made it fun to control him. Colors were pleasing to the eye.

So, good job on it all. You just need to work on a few things. Spend some more time on it. It was not to long ago that i remember seeing the engine on the forum.


People find this review helpful!

eagleruwe07eagleruwe07

Rated 5 / 5 stars

hella fun

hell yea i got 3rd on the high score list what now. pretty damn simple but pretty damn fun. nice job