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This game was originally made for the VGNG competition at TIGSource.com. The idea was to make a game in 24 days based on a title provided by the Video Game Name Generator.
It's possible to get stuck, so be ready to press 'R' to restart a level.
Seeing how this was made in an arguably short time (24 days), this is a nice and sweet result. The idea and concept is pretty unique, and the physics are incredible. However, those physics contributed to its difficulty as well..the forklifts ended up in hard (yet funny) situations and the slopes and valleys made the box move around in tons of places.
Could use an escape button, maybe add a few tutorial levels, then expand the game to e longer? the constant boouncing of multiple boxes on the lift made it tough. I beat the whole thing, with the huge annoyance of no "escape"button
to eazy and to short
Nice game keep them coming
Very nice but..
Gets hard too fast.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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