Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,052 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 49,066 ViewsUpdate(3/23): After more months of procrastination, I have finally completed the new enrichment center. i'll repost it shortly.
Update(12/02): After several months of procrastination, I have figured out how to redo some challenges so that they'll make more sense. So, with that being said, we have decided to add more to the game. so this is just the first version of this game. After the release of the game I'm currently working on, I'll be working on this again.
Update (4/11): First runner up on the top daily list (aka 6th)!! thank you guys soo much!!!! We never have thought it would be this good! thanks agin!!
A BLACKSTARR513 PRODUCTION
This is my first ever flash game.
Artwork: Evilapple513
Code: me
very proud of this game. It has 2 endings....
update:
chambers 02-04: locked the doors when the puzzle is finished
couple of minor problems/hints:
Chamber 02: some people might not get it...hopefully you all do.
chamber 03: read the sign on chamber 02 before going in
chamber 04: sign position
chambers 02-04: will add reasoning on entering and exiting rooms.
chamber 06: 2nd time around "LRR" due to the door is now unlocked (am adding a landmark to that room)
all: will add cameras that will follow the mouse
all: will add a timer
all: will add GLaDOS quotes
The story: This is a fan based game off of Valve's Portal. This is another part of Aperture Science. This takes place before the portal gun was completed, so this game is like Portal .5.
You're an Aperture Science employee starting to think that you will never going home again. So you start to escape from the Enrichment Center.
Reviews
Rated 5 / 5 stars March 6, 2010
awesome
hard at first how does portal start?
Rated 5 / 5 stars October 28, 2008
Nice
It counfused me a bit at the start but I got the hang of it.
Great game!
Yes, I'm redesigning some aspects to the game, so it'll be less confusing next time around.
Rated 5 / 5 stars June 19, 2008
Whoa.
EXCELLENT game. Well made, intriguing, fun. Sure, it could have been better, but if it was perfect i would get sick of it within the first five minutes cause i would know what was going to happen. Good job!
thank you very much.
Rated 5 / 5 stars May 28, 2008
Just one thing...
10/10 and 5/5
now i just have a few questions...
1. Whats the crowbar for?
2. Whats the hidden key near the 'Cake Is A Lie' room.
3. Whats the Password and user name:
User: CJUONSON
Pass: TIER3
What are they for???
Please tell me!!!
1. the crowbar is so you can move into the secret exit. (breaks the extra secure window)
2. it's for the last door.
3. it's for the aperture science website.
Rated 4 / 5 stars April 20, 2008
Thank you for helping us help you help us all
This looks like it could end up as a pretty amazing game.
First off, the puzzles were well done.
I do question, however, the repetitive use of keycards. It's like Zelda dungeons: one key per door. Makes no sense. I'd shape it to a different level of keycard, like keycardlvl1access, lvl2access in order to access different colored doors.
Also, you say you're adding timers, so I hope you implement those correctly instead of just putting a timer in there for no reason. The timer in Portal was a countdown to the completion of GLaDOS' fresh batch of neurotoxin.
Also, make sure you insert the correct GLaDOS quotes, because it'll sound weird if she calls you a test subject when you work there.
I think it'd be a cool beginning, (rather than a table, some graffiti, and a big tv)to start in an office with a computer you can play with. And then the doors are locked and your alone in the office, and you use the computer to open the door and begin the game.
I'd also suggest adding interactive useless trinkets. People love those.
If you need help with anything, you can pm me, i've had experience in this sort of thing.
the timer will be explained and used correctly. as well as the GLaDOS' quotes. Everything will fit together.
the beginning is really your office. that's how the artist imagined it. though an extra interactivity is a good idea, as well as using the computer to unlock the normal door.
if we do make a sequel...the different level access cards will be used. thanks