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Credits & Info

Apr 7, 2008 | 7:11 PM EDT
  • Daily Feature April 8, 2008

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Author Comments

Instructions are in the game. Game saves automatically.


Hey guys, after several months of production we present you 'Tainted Kingdom!' This strategy game includes 10 missions, a fully animated and voiced storyline by Will Arbuckle and Andrew Dennis, and epic original music by David Orr.

If you want to give constructive criticism please label your comments with either "COMPLAINT", "SUGGESTION" or "BUG." It helps me sort it out faster. We DO read all comments and try to respond to as many as possible!

Please enjoy the game!



1: Knights
2: Hunters
3: Priests
4: Crusaders
5: Royal Guards
6: Hero Unit
7: Healing Blast
8: Defense Tower



*Swift Victory: Complete Mission within the days specified.
*Master of Tactics: Complete Mission without using a hero.
*Deadly Commander: Earn both 'Swift Victory' and 'Master Tactician' at the same time.



Rated 0 / 5 stars


really it was all spammy and it was too confusing and u suck at spelling


Rated 4.5 / 5 stars

Good work

Nice work making the game, it has a great storyline. The game mode is cool but could you add a little more terrain like a mountain or a bunch of trees in the fight mode? otherwise it looks great.

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Rated 0 / 5 stars


i think you should look in a dicctionary the word tutorial


Rated 4 / 5 stars


This game is good... but not too good, this is my kinda game but i often get bored once i am about half way through it.


Rated 4.5 / 5 stars


The gameplay was pretty complex for me at first because I wasn't sure how the system worked until I fiddled around with it on the 2nd level a few times. Upgrades were a must in this game because I could of sent my best unit, and even the regular melee knight, fully upgraded, could kill my unit. A problem I felt the Royal Guards had were that they were only most effective against Crusaders. Sure, they're MEANT to be efficient against Crusaders specifically, but I thought they'd do more damage to the other units, like the knight or priest. Sure, when I sent my Royal Guard against a knight, my Royal Guard won, but the margin that I was hoping the Royal Guard would win by wasn't much. In the end, Crusaders were the top choice of units to use in this game. Fast, powerful, and able to take on ANY unit, unless if it was a royal guard (and even then, sometimes my Crusaders would beat Royal Guards). One suggestion I probably have for this game is bosses. There wasn't a single mission that had anything boss-related happen in it. I know that it would be pretty hard to implement a scenario for a boss fight because usually a hero would take on the boss, but deadly commander would be impossible. Not too sure how to implement that.

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