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Apr 3, 2008 | 6:59 AM EDT

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Author Comments

Explore the Roslin Station, an unknown facility of the DHARMA Initiative.

During this month long hiatus between new episodes of LOST, I decided to kill two birds with one stone. I've wanted to make a LOST flash adventure for a long time, and I also had to do my final photography project. Here I have created my very own DHARMA station. I created the symbol and name, along with the structure's appearance and layout. This is my first flash game and might be inferior in the eyes of the pro's behind NG's most amazing games, but this is for school and serves as a fix to those who are as obsessed with LOST as I am. If you don't enjoy the show, you probably won't understand several references in this. While this does make references, the notes and journal entries are not supposed to explain or solve any of the mysteries presented in the show itself.

The loading time will probably be long, so just open another window and do something else while it does... perhaps watch an episode of LOST?

Enjoy.

PS. Try not to spoil it in your reviews.

UPDATE: There will be a sequel that will include an alternate route that begins at the end of this one. It leads to a completely different station, also of my creation. This is fun! haha

Reviews


BlitzMcCloudBlitzMcCloud

Rated 2.5 / 5 stars

/shrug

A little too linear. It gave me a good jump, but I sat there wondering what else there was about the game. It left me with more of a "that's it?" than a "omg great game!"


People find this review helpful!
danomano65 responds:

woopty doo.


wetfeetwetfeet

Rated 2.5 / 5 stars

Tough to review...

Barring the fact that I'm not a LOST fan (I think it's a cool concept, but too ridiculous and poorly written to justify the following), this game is just hard to get into.

To make it more appealing/welcoming to non-LOST fans, you could start with a brief introduction via voice-over or text. Just give us a little background, or, at the very least, help us identify with our character a little bit.

The Photoshopping is... Average. The seams need a little blur, which you could justify by having just been in a plane crash. Also, the composition is very much in the vein of 'WTF?' The sheep spraypainted with the number '23' were a little much, and everything not in the original shots sticks out like a sore thumb. But I can't click them!

Additionally, the navigation is confusing as hell - try to limit it to two, maybe three arrows, or give us clear paths. Otherwise we just click at random, without a clue as to where we should go.

A valiant first effort, Sir, but it's just too much of an homage to LOST for me to really judge fairly. Maybe if I were a fan of the show I'd have been a bit more familiar with what the hell was going on, but as it stands right now, I need more. More storytelling, more background, more introduction. Toss in an interface that... Well, doesn't exist, and I'm as lost as the protagonists of the show.


People find this review helpful!
danomano65 responds:

well. im glad u got the part where it was a homage to LOST... because um (as i have an aneurysm) that's what it is. i'd say it's ur turn to make a flash buddy.


ShivnDragnShivnDragn

Rated 2.5 / 5 stars

*shrugs*

Unless you're a lost fan, don't bother. I mean, it's an interesting idea, but, there's not a whole lot to it, click around, read some notes, then an unexpected ending. As a non-Lost fan, it just felt cut short. *shrugs* i know you're going for something targetting a group of people, have at it, just warning others who won't understand it away. (ignore the star rating, just a random one because i had to)


danomano65 responds:

not ur thing.


SovietHippieSovietHippie

Rated 2.5 / 5 stars

it was okay

I didnt really get it, probley because ive never cared to watch LOST, but it was an okay game.



Sterling7Sterling7

Rated 2.5 / 5 stars

Decent LOST tribute; not much of a game.

Well, I *am* a LOST fan, and the idea of getting to explore part of the island is kind of neat. It's only so-so as a game, however. The navigation arrows are hard to find in some shots, and their positioning makes it difficult in some cases to tell whether an arrow will advance you or take you back to an earlier location. And for a game that seems to consist largely of exploration, punishing players by ending the game instantly for happening upon a particular location seems unnecessarily harsh and off-putting.

I like the photos chosen; the photo-editing is a mixed bag. Some elements seem larger than the apparent perspective suggests they should be, and of course there's different levels of contrast and sharpness to contend with. As has been noted, this is perfectly understandable (and even preferable) for elements that can be clicked on, but distracting for elements that cannot.

Certainly a worthy first effort.