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Credits & Info

Uploaded
Apr 2, 2008 | 5:30 PM EDT
  • Daily 4th Place April 3, 2008

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Author Comments

This is something of an experiment for me but I hope that with your help we can make the best of it.

This is my latest creation and it is not quite finished. I would like to open this work up to public and let it grow and expand based on the feedback of the players, what you like what you hate and what you want to see added. With your help we can see just how good this game can become.

Special thanks to David for his awesome music!

Please hit the "Learn More" button or go to Dsova.WildTwilight.com for more information.

Thank you.

Reviews


ringyringy

Rated 3 / 5 stars

Kinda slow...

Action seems stunted, i couldn't really get into playing it. Also, the encounters should be measured by steps, not times. The environments are exactly eventful, and i didn't really no where i was supposed to go...



FuyuYukiFuyuYuki

Rated 3.5 / 5 stars

Dsova RPG

I thought this was pretty good, but I think the locations are way too featureless and I spotted a bug - if you have multiple enemies and kill one of them and then use the acid rain attack, it damages the dead enemy too, even though there isn't one there(!)



alt6089alt6089

Rated 3 / 5 stars

ok game

its an ok game but you have no idea where to go and your attacks are way to weak compared to the enemy. to fix that instead of just health or mp to raise at lvl up add som other stuff to like upping the damage of you attacks. 6/10 3/5



YeagermeisterYeagermeister

Rated 4.5 / 5 stars

I like it.

Very nice, nothing more.



DiscosqueakyflyDiscosqueakyfly

Rated 1.5 / 5 stars

Monotonous as hell...

Overall the animation was cute, in that chibi sorta way, but it was so boring! Your attacks are poo, your ally is poo until he gets an area damage ability, and then is still poo for the weak damage THAT does, why the HELL am I amassing piles of spending money when there's no store that I could find (and i got to the Sprite Mother, cause I really wanted to give the game a chance), and why am I wandering aimlessly looking for I'm not sure what/who with no idea where I am, where I'm going, and how to get there. That style of gaming died with the Atari. Powerups were few and far between unless maybe you really, REALLY look in which case the random attacks will force you to use them all by the time you get to your destination. The nova bombs need more oomf as well, for as few of them as there were. Sorry to go busting balls here, but I really think a little more effort would turn this thing around completely. ;-)


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