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Credits & Info

Mar 31, 2008 | 3:15 PM EDT
  • Daily Feature April 1, 2008

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Author Comments

A much more casual game then I would usually create, Compulse is a game of timing and precision. Drop movement blocks on the stage to try to get your ball to the goal. Try to drop as few as possible to make it there, to beat the par number on each page. Your progress will be saved, so you can come back as often as you want. Enjoy! I'll try to respond to most of the reviews on this one :).

Developed by Armor Games, programmed by jmtb02... music by MaestroRage.

Controls: Mouse to drop tiles... hit the go button to start.

Edit: Fixed refund glitch, thanks guys. <3
Edit2: Thanks for Daily :).
Edit3: Made par/pro times MUCH harder and added several more fixes, good luck :).



Rated 4.5 / 5 stars

i kinda lked it but it is a little boring after fi

ve minutes


Rated 5 / 5 stars

Very good!

really everything is good but, just have different music and a limit to how many blocks you can use.

Liked the Portal reverence.


Rated 4.5 / 5 stars

I love this game.

Everything about it. This is one of the best puzzles I have ever played. It has some weird glitches and it seems the tile mask is inconsistent with the graphics, but it is fantastic otherwise. I love how the ball isn't randomly affected like in other physics puzzle games, and I absolutely adore the learning curve, it's perfect! It goes from a slow and steady climb to a steep uphill battle against challenges that want to eat you.

It's also very nice how you spaced the objects so that if we wanted, we could find other solutions. I remember a level where the PRO was 5, and I did it in 1, completely subverting the level, but that's the fun of it!

Polish it up, and this will be perfect. 9/10 5/5


Rated 4.5 / 5 stars


This is one of the best puzzle games on here except in terms of replay value. Maybe in a few months when I've forgotten where all the blocks go. I like pretty much everything about it, especially the line that shows the ball's previous path, the game would be way too tedious without it. The only problem I had is if two blocks were close together, the game wouldn't let me click on the right one. The only thing I would add is a "quick mode" that just instantly calculates the full path of the ball. I didn't mind watching it bounce around, but it's frustrating to have to wait to see if minor changes worked.


Rated 3.5 / 5 stars