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A fun twist on tower defense games, with archers, mages, ninjas and dragons, as well as RPG elements like character level ups, magic spells, and a large world map.
Nice... nice... not thrilling, but nice.
Not overly difficult, but not too easy either. There are some quirks, like getting units placed. It is just about impossible to get past the first round without letting any enemies get by. You need to save up as much money as you can in the earlier rounds or you won't have enough resources to make it to the last round.
Fun game to play. It kept me occupied for a little while. We need more strategy games like this.
here's hoping you fix this up a bit
A nice try, but a bit buggy. I placed an archer who, once an enemy passed her, decided she could shoot across the entire stage and could fire non-stop at nothing to gain exp until she maxed out her damage. Bugs like that kind of kill this game. Ridiculously short range on the archers and mages leads to a rocky start and the glitches not only ruin the fun, the constant arrow sound drove me to the brink of madness before I had to shut off my speakers. Nice try, but it needs either a patch or a sequel.
Such potential, wasted...
The graphics where good, I liked that several kinda of enemies showed up in each wave, the attack patterns and ability to rotate 'towers' was... at least a stab at being unique... so why did the game feel so boring?
Well, one problem I had was how the money you didn't spend the last wave was most of your money for the next wave. It discouraged innovation and fun, emphasizing following the minimum amount for the "formula" to work.
Also, with only four towers and no customization, the game felt pretty shallow compared to several recent versions of tower defense... actually, it's the shallowest I've personally played, although I'm sure there's worse out there. Pretty short, too... I'm fairly sure it had around 20 enemies max, while most tower games I've seen have easily twice that, if not more.
Also, the fact that you could re-rotate a 'tower' /once/ was slightly irksome. Basically only a useful tactic versus bosses... and the only spell in the game also was only useful against bosses. The regular enemies where just the basic "watch the computer kill itself" fare, and the bosses where kind of pushovers after being poisoned. The minibosses in the last two levels where a nice touch, but... a bit too little too late.
So, all in all... it's a good start. A very good start. Unfortunately, it falls flat in the actual execution. Here's hoping for an Ultimate Defense 2 with considerably better gameplay and depth.
Icons goes from WoW,
Tiles goes from Dofus,
no credits about it =(
no turn off sound option,
boring feature to rotate towers,
beside that it`s nice-shiny game.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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