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This is a game that tries to answer the question: why do educational games suck so bad?
The answer: they teach stupid stuff, and don't have ZOMBIES.
This game is an RTS about sustainable energy use and blowing the crap out of zombies.
You've got to build a new society from the ruins. Your choices matter. Fossil fuels are awesome, but make lots of smog, which makes the zombies stronger. Corn-based Ethanol fuel will spare your oil reserves, but eat up all your food. And you have to balance between splitting your metal reserves to build buildings and trucks and saving some for bullets for your turrets and guns.
There's two modes: sandbox, which is open-ended - just survive against the zombies and last as long as you can, and campaign, which introduces you to all the games' features.
This game is constantly being updated, so let me know about bugs and/or feature requests!
Also, this game was a competition entry and part of the competition requirement was that I enable mochiads, so I'm sorry if that bugs anyone, I'm disqualified if I take it out so I don't really have a choice.