March 20, 2008
Author's Response:
Thanks for the detailed review.
I agree that the way the music is affected could be improved - the skipping is a common element in glitch music, but it's usually used more sparingly than in this game. Maybe it should only skip when you collect a certain item, instead of whenever you move?
It may not have been clear to you exactly how the glitching works. Each ship's track corresponds to a separate music track (lead, drums, pad). When you move a ship, only the music track that goes with that ship is glitched. And the amount that the music skips depends on the speed of the ship.
The movement of the different ships is linked by derivatives. The easiest way to control all of them is to use the ship on the far right.
I think that having more powerups would be a good idea, especially if they affect the music. This was a very experimental sort of project, as it was my first attempt at using interactive glitch music in a game. I think some of it worked pretty well but there's definitely a lot to improve on. Thanks again for the feedback.