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A fantasy action/adventure hack 'n slash game about courage, treason, a loyal guard and his rise to knighthood.
All music by MaestroRage
Arrow keys to move
Up to jump
Down to shield and duck
A for a quick slash
S for a heavy hit
D for a special attack
M to view the map and your progress
didnt u beta test this game?
ok, where to begin.
first off, ur cut scenes need improving. i mean visually they're fine, its just that i ended up skipping a few without realisng. (it takes forever to to go to the next bit of text so i thought it was already finished) might i suggest a "next" button in the bottom right corner so the player can go to the next screen of the cut scene whenever he wants? that way fast readers dont have to wait for the game to 'catch up' and proceed to the next screen of the cut scene.
secondly, there are some bugs. like when the dagger traps or acid traps fall down, sometimes hit my player when im not actually next to them.
also, u realise u can just run and hold the A button for pretty much all enemies except for the spider and some of the goblins with range attacks right? i dunno if u intended that, maybe u did. but i like it anyway lol. also for the ogre boss u can just hold the jump button and A and beat him easily that way.
also, might i suggest having the [Space Bar] to also act as the 'jump' function?
and that spider queen boss was fucking annoying, the random spiders + acid made it frustrating. and why does the game end after the ogre? also i gotta say that i skipped the initial cut scene after a while, i got board. lol.
so basically here's the things needed for the sequel.
slight tweaks in the battle system
no cheap bosses with cheap minions and environmental aid ( cheap =/= difficult ;) )
cutscenes need a "next" button which highlights to signal to the player that he/she can skip to the next frame in order to speed up the process. this way i dont need to skip the intro anymore =)
maybe some customised material? (ability to purchase new armor + weapons, yes i know this isnt an RPG)
now for the good stuff
music suits the game and theme
i like the enemies, and i know the sequel will continue the story (am i right?) so new levels + enemies will inevitably follow.
hmm, that's all for now me thinks
Thanks for the great review!
Glad you liked the game even though there's a lot to improve upon. I am well aware of the bugs you have mentioned because of many angry and irritated players before you :) I have learned a lot from this game and I am pretty confident that those bugs will not appear in the sequel. I'll do my best just like I did with this one. The reason why Im not gonna fix them in this game is because I'll basically have to rewrite most of the code, and that will take ages...I'll rather take what I have learned and move forward with my next game.
Your suggestions for things in the sequel are all really good and I'll keep them in mind... Thanks again!
Not bad on the game.
But the control are a little hard to control went being attacked by multiple monsters.
Thanks Im glad you liked the game!
I'll keep that comment about being attacked by monsters bit in mind for the sequel...
there maybe could have been more attacks and more wepons.
but its an overal good game
Thanks, glad you liked!
Wait for the sequel...
i will play it 10 time more.
That's great, Im glad you enjoy my game so much :) Watch out for the sequel in the next coming months!
Probably my biggest pet peeve
it needs a save button. Not much else wrong, better than a lot of games out there. I got to the caves before I died about two times and gave up.
Yeah, that spider queen can be a bitch! Anyway, I did not have the programming skills to make a save feature for this game, sorry. I was still VERY new at making games when I made this one, and I still am. Thanks for the review!
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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