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A fantasy action/adventure hack 'n slash game about courage, treason, a loyal guard and his rise to knighthood.
All music by MaestroRage
Arrow keys to move
Up to jump
Down to shield and duck
A for a quick slash
S for a heavy hit
D for a special attack
M to view the map and your progress
would be good
if you could pause the game or safe it.... so i cannot make any other things like msn or so and i gave up in the cave... graphics are good sound too
Pausing and saving are still issues for me. Im not that good a programmer and I simply dont know how to do them, especially with a game like this where there are a million things going on in the background. But I do agree with you. Pause and save options would be really good, and I will try hard to learn how to do them. Thanks :)
Dude, Amazing game the music WAS AWESOME!!! At the ending I'm like " WTF I almost got Killed by goblins, eaten by Gigantic Spider and Squashed by an ogre for this!!!! " Then I laughed my pants off. And the music was, again, awesome. Thanks for the great game.
Thanks a lot!
Im glad you liked it :)
bonkers collision detection and attack glitch?
Something about the guard's design just didn't fit in with th rest of the game although I can't put my finger on what exactly. The most serious flaw of the game however is the nuts collision detection of attacks, it treats weapons as part of your body meaning something like a spike touching your sword with hurt you, which is especially annoying when you have a spike wall behind you and an enemy in front of you and you have that sword swinging around trying to defend yourself.
Further into this point I found in most situations it's actually better to attack backwards! (face away from the enemy and attack) because you can do damage to enemies on every frame of an attack animation, this not only means you can usually attack faster but in some situations can do 3 HITS with one hard attack (try it on the first boss and see for yourself) If the backwards attacks thing was intended consider this a 7/10, but either way the combat needs some more fine tweaking.
The backwards attack was intended. Think about it. In real life, if a guy would swing a very sharp object form behind him to his front, if you would stand behind him and the sharp object would scrape over your face, you would not be left without any scars :)
Then there is the hit detection with the traps. Yeah, I know, its flawed, and I have learned form making this game how to prevent it in future game projects. Thanks a lot for the review and the constructive feedback :)
Good time waster.
Past the first play there's no reason to come back to it. The animations looked stiff. A save feature would've been better than the map feature.
However, I couldn't find any glaring glitches, and the enemies turning around, sort of bouncing off the walls made it feel like the right way to go for this type of game.
Incorporating a triple combo hit in the heavy hit was decent, but I wish there was more, like possibly a stun type of attack so I could set it up easier. I guess what I'm saying is that it could use more polish.
Thanks Im glad you liked it :)
And thanks for the input and feedback I'll take it in consideration for my next game.
its soo repdative there nothing to do nor bosses
also the monsters are bittey of braken wood style
There ARE bosses in this game dude.
Thanks for comparing my enemies with brackenwood, but I dont see the resemblance, I see more of a resemblance with the backgrounds than the enemies in this game.
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