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A fantasy action/adventure hack 'n slash game about courage, treason, a loyal guard and his rise to knighthood.
All music by MaestroRage
Arrow keys to move
Up to jump
Down to shield and duck
A for a quick slash
S for a heavy hit
D for a special attack
M to view the map and your progress
The gameplay was fun and the music was great. The only problem I had was that you couldn't do anything if two enemies happened to be hitting you at the right times. If you get out from behind your shield to try to run or jump or hit after one attacked you, the other would hit right then. Otherwise it was great =]
That rarely happens, but yes, it has happened to me and at least to a few other reviewers, and the combat system definitely needs improvement. This was the best I could do at the time and Im pretty proud of it seeing as I am still pretty new with making games. The sequel is under construction and I think Im good enough to fix the anoying flaws in the game and add some more exciting stuff to it. Glad you liked the game, thanks!
Great feeling, bad execution.
For initial criticism, I have to say that too much of the game involved running. I swear, there was a 15 minute long run with only three monsters (slight exaggeration, but you get the point).
The intro idea was great. I'd go as far to say it was a perfect concept. It just took too long. I just watched tv while holding down the right arrow key until I got to something interesting.
One thing that stands out is that the special attack bar refills too quickly. When you use it, it's practically at 25% already from the one monster you just killed with it. Also, the quick-attack is far more powerful than the "strong" attack. Since the enemy has poor hit-recovery, it's just too easy to spam A (holding it down, even) putting the target effectively in a stun-lock.
On a more major issue: when trying to jump over arrows or axes thrown at you, it would never work properly. The projectile would go underneath me, but suddenly it skipped to an animation of me being hit. Terrible collision detection.
For a melee-combat side scroller, having to hold down the arrow key was annoying. It should've been more like the old arcade versions of Simpsons, Ninja Turtles, Xmen, Gauntlet, etc where you move a bit, get attacked, move on, etc.
More customization content needed to be added to the game. It's very, very easy to include item drops, different weapons, and/or a skill system with the foundation that you have in the game so far. Why do you think World of Warcraft is so popular? It's because you get a sense of instant gratification when gaining levels, experience, or points. In any event, some instance of this would be nice in this type of game.
Great review, thanks!
I agree with all your points and will try to improve on the flaws and include some new elements into the sequel for this game. The foundation is set, and I can build on it and try to fix some annoying bugs like the flaw with jumping and the terrible hit detection...
Alright, not great...
First thing no one ever expects to see an acually good side scroller. You accomplished that. But there was so much you could put in.
--Armory for new weapons.
--The gay thing about if you get hit you cant hit back or move, your're stuck until they stop.
--Having exp so you can lvl up and learn better spells and stronger atk
--Quest modes, after the princess you extingish a great monster or something
--Easy to hard or godlike modes
-- You could keep swinging and not get hit.
But all in all thats an alright game so you get an 8. I really liked graphics quality and storyline.
Thanks. You have some good points like most people who have written reviews and I'll keep them in consideration. Glad you liked the game!
Awesome but not.
The gameplay was simple but fun.
I didn't like how it was the same thing over and over again. And there was no pause button, need one of those next time. Also you should have some special move when you jump and attack. And when you jump you should be able to dodge attacks. I tried jumping over arrows and attacking goblins and got hit and was immediately teleported onto the ground.
Yeah, true, the jumping is a bit flawed and needs work. I think I have improved enough while making this game to prevent silly thing like that in the sequel. Im glad you liked the graphics. It was hard work. Thanks for the review!
great game! sorry for double posting:(
SORRY FOR DOUBLE POSTING ON MY OTHER ACOUNT RIGHT BELLOW ME I DONT GO ON THAT ONE INYMORE FOR SOME REASONS AND I AXIDENTLY THOUGHT IT WAS THIS ACCOUNT.
AND THANK YOU
this game was really fun in the beggining and the middle but it was geting really boring.
also in the second stage i thought the game ended because it showed some of the credits.
but here is what you could improve on.
-easy to hard or godlike modes
-choice of weopon mabey? mace, slow but powerful sword fast but weak.
-mabey you could pick up there weopons
-having exp so you can lvl up and learn better spells and stronger atk
-mabey when you lvl up your weopon turns into a deadlier looking weopon of that type and is.
-like i said it got boring mabey you could run into a small group of rogues or something and when you beat them you collect items on your way to castles/caves or something.
here is what i liked.
-the random kinds of characters lol like that black fluff guy
-the special attacks
-the graphics wher amazing
-i liked shield and how it would bend like you wher actually being attacked
-the story line
-the difficulty not to easy not to hard
-how you could attack behind you haha ***runs swinging my sword while the spider chases after me**
and alot of other things that made this game one of my favorites
i love this game! hope you make more like this with the improvments i said in mind and others.
ahh what the heck 5/5
No worries about the double posting. It would only be cruel if you did it to down-vote this game or something. Here's my response again:
Thanks for the great review!
I am making a sequel for this game, and I am taking all your reviews and comments in consideration. There will be a lot of improvements and new stuff and off course a conclusion to the story. My coding skills are much better now, and I hope it will show. I know of all the glitches and will try to improve on them. Glad you liked the game so much. Thanks!
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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