Be a Supporter!

Credits & Info

Uploaded
Mar 17, 2008 | 7:23 PM EDT
  • Daily 2nd Place March 18, 2008

If you liked this, check these out!


Author Comments

A fantasy action/adventure hack 'n slash game about courage, treason, a loyal guard and his rise to knighthood.

All music by MaestroRage

Controls

Arrow keys to move
Up to jump
Down to shield and duck
A for a quick slash
S for a heavy hit
D for a special attack
M to view the map and your progress

Reviews


ACroyaleACroyale

Rated 4 / 5 stars March 17, 2008

Difficult, but in a good way.

Felkon's Dungeon is pretty difficult, but this is a good game! Maybe you could add a bonus that will only increase a stat (speed, strength, health) by only a very small bit after you complete a mission. Other than that, it is a pretty good game! Keep up the good work!


People find this review helpful!
SeethingSwarm responds:

Thank you. A lot of people have been saying that they would have liked more moves and some kind of upgrading system. I'll keep that in mind for future games. When I make an rpg I'll put a proper stat system into the game, but The Rise of a Knight was just meant to be pure action and adventure, no stats and numbers. And Im glad you found it difficult and challenging because a lot of people complained that this game is way too easy.


SeptenarySeptenary

Rated 4 / 5 stars March 17, 2008

My Kind of Game

Very nice game - I completely enjoyed the graphics and animation, and the gameplay itself was ok. As other people have said, it was slightly lacking in complexity, but I still found it a bit challenging at some moments: I had to use my shield strategically and time my attacks right to win (although I guess this may not have been totally necessary, based on other reviews). It was fun nevertheless.

As soon as I saw the title, I knew MaestroRage's work would be in it. :P Good choice of music. The ending cinematic was pretty suspenseful as well -- enough so to make me look forward to a sequel!


People find this review helpful!
SeethingSwarm responds:

Thank you very much :)
Im glad you liked the game and used all the moves stragetically even though its not completely necessary. I was afraid people might find the ending very unsatisfactory and its nice to hear you liked it. I dont know if I'll start with the sequel very soon. Maybe I'll do some other projects first.

By the way your new site looks great and I think you totally nailed the whole "professional" feel. I'll visit it later and have a proper look around :)
Thanks again!


aesopiankittyaesopiankitty

Rated 5 / 5 stars March 17, 2008

well its okay

the game was kind of repetitive and got boring
but i absolutely love MaestroRage's music so 10 whole points for knowing him and using his music.


SeethingSwarm responds:

I love MaestroRage and all his music, but I dont know what to think of this really. I feel glad you gave me that 10 but it has never felt less deserving. Oh well, thank you MaestroRage :)


UncreatorUncreator

Rated 4 / 5 stars March 17, 2008

Good

The game was pretty good, something that would have been useful would be potions and extra lives, so when you died you could just respawn in that same spot instead of running all the way back from the beginning of the section


People find this review helpful!
SeethingSwarm responds:

Glad you liked it :)
I still have to work on picking up items and respawning as well as things like upgrades. I simply have never made anything like that before. I'll try to put things like that into future games... I think they would be cool as well :)
Thanks for the review!


MindChamberMindChamber

Rated 2 / 5 stars March 17, 2008

Good effort

I liked the art and the backgrounds for the most part. sadly the engine, and Im sure you worked hard on it, just doesn't have enough to keep things fresh. on top of that the player is overpowered so the gameplay ends up broken. I got to the second boss without losing a life, just by holding down the A button and the right arrow.
not sure how you didn't catch that before releasing it. Also is there any real use for the jump button? these are simple things you must ask yourself before even starting the engine. its all gotta work on paper first.


People find this review helpful!
SeethingSwarm responds:

Yeah, the jumping has its uses like jumping over spike balls, but most of the time it is just useless really.

Like I said in a previous response,"Although I think I have improved a lot on my previous game (Swept to the End), I still need to get better. The reason why I made this so easy was mainly because most people complained that Swept to the End was way too difficult. (Its also a sidescroller) I dunno, maybe I made it a bit too easy this time. I've realised how to make the hit detection much better while making this game, but way too late in production to implement it into this game. It will have to wait for my next project Im afraid :)"

4?