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The Rise of a Knight

Authors

SeethingSwarm

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Armor Games (ArmorGames)

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Audio

_-={Apocalypse}=-_

by MaestroRage

_-={Deranged Sanctuary}=-_

by MaestroRage

_-={Rage of the Champions}=-_

by MaestroRage

_-={Victorious Day}=-_

by MaestroRage

Date Submitted

03/17/2008 | 07:23PM EST

File Information

Game | 8.2 MB

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Current Score

3.63 / 5.00

Score Rank: #18,830
Popularity Rank: #4,409

3,901 votes | 133,744 views

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Related Submissions

Submissions by Armor Games (ArmorGames): View all 148 of this author's submissions

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Ages 13+ Mild Violence
The Rise of a Knight
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  • Daily 2nd Place Daily 2nd Place – 03/18/2008

Author Comments

A fantasy action/adventure hack 'n slash game about courage, treason, a loyal guard and his rise to knighthood.

All music by MaestroRage

Controls

Arrow keys to move
Up to jump
Down to shield and duck
A for a quick slash
S for a heavy hit
D for a special attack
M to view the map and your progress

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The people have spoken

Average Score: 7.1 / 10

Score: 8
ironhide1

"cool game"

date: May 7, 2008

This is a nice little time waster, fun w/o being too invovled. If I do have a complaint the spider enemies are a little dark too see, and maybe throw in a new skill or ability when you pass a checkpoint. Other than that good job.

May 8, 2008

Author's Response:

Thanks.
Many have complained about the spiders being too difficult, but maybe its just because everything else is so much easier. Its a bit unbalanced, but I think them being so dark gives them a cool feel. New skills and abilities would have cranked up the filesize and it would have REALLY pushed my abilities as a coder, but its a great idea for the sequel. I have learned enough with this game to give the sequel all sorts of new and exciting stuff. Glad you liked the game and thanks for the review!

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Score: 7
Nebanon

"It was alright"

date: May 7, 2008

Not a bad storyline, but the gameplay lacked. It was basically block and attack, use special move, then blcok some more. The last level was the easiest because you could just run and swing your sword and the skeletons fell like flies.

May 7, 2008

Author's Response:

This game was meant to be quite simple and straight-forward with the storyline and atmosphere driving the game, but yeah I still have lots to improve on with making a game balanced. Thanks for the review!

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Score: 9
Auto-Destruct

"cool..."

date: May 6, 2008

Really good game.but it's a little hard because you can't heal and enemies come at you quickly if there's a lot.Add more stuff in the game.This is a perfect adventure game but just needs a few details.

May 7, 2008

Author's Response:

Thanks for the compliments, glad you liked the game! I'll keep your suggestions in mind for the sequel.

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Score: 8
digololo

"nice..."

date: May 5, 2008

i got to the boss with low health , and died in 2 shots...
so heal would be better? oO

May 6, 2008

Author's Response:

Yeah health potions might have been a plus rather than regenerating health, but the problem is I didnt make an inventory system. I wasnt sure if my coding skills could handle it, and I didnt want this game to become much more complex anyway. It is a good idea though, and I hope you try this game again at least once. Its a shame you died at one of the bosses, which one?

Thanks for the review! Much appreciated!

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Score: 8
DoubleGG

"didnt u beta test this game?"

date: May 5, 2008

ok, where to begin.

first off, ur cut scenes need improving. i mean visually they're fine, its just that i ended up skipping a few without realisng. (it takes forever to to go to the next bit of text so i thought it was already finished) might i suggest a "next" button in the bottom right corner so the player can go to the next screen of the cut scene whenever he wants? that way fast readers dont have to wait for the game to 'catch up' and proceed to the next screen of the cut scene.

secondly, there are some bugs. like when the dagger traps or acid traps fall down, sometimes hit my player when im not actually next to them.

also, u realise u can just run and hold the A button for pretty much all enemies except for the spider and some of the goblins with range attacks right? i dunno if u intended that, maybe u did. but i like it anyway lol. also for the ogre boss u can just hold the jump button and A and beat him easily that way.

also, might i suggest having the [Space Bar] to also act as the 'jump' function?

and that spider queen boss was fucking annoying, the random spiders + acid made it frustrating. and why does the game end after the ogre? also i gotta say that i skipped the initial cut scene after a while, i got board. lol.

so basically here's the things needed for the sequel.

slight tweaks in the battle system
no cheap bosses with cheap minions and environmental aid ( cheap =/= difficult ;) )
cutscenes need a "next" button which highlights to signal to the player that he/she can skip to the next frame in order to speed up the process. this way i dont need to skip the intro anymore =)
maybe some customised material? (ability to purchase new armor + weapons, yes i know this isnt an RPG)

now for the good stuff
nice visuals
music suits the game and theme
i like the enemies, and i know the sequel will continue the story (am i right?) so new levels + enemies will inevitably follow.

hmm, that's all for now me thinks

May 5, 2008

Author's Response:

Thanks for the great review!
Glad you liked the game even though there's a lot to improve upon. I am well aware of the bugs you have mentioned because of many angry and irritated players before you :) I have learned a lot from this game and I am pretty confident that those bugs will not appear in the sequel. I'll do my best just like I did with this one. The reason why Im not gonna fix them in this game is because I'll basically have to rewrite most of the code, and that will take ages...I'll rather take what I have learned and move forward with my next game.

Your suggestions for things in the sequel are all really good and I'll keep them in mind... Thanks again!

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