Score: 5
"Interesting idea"
date: December 22, 2009
but it's let down by very bad balancing. Pretty much every level is won by randomly filling the screen with the biggest vaccine bubbles you can, with no thought to actually trapping the outbreak, or anything vaguely tactical. And interestingly, it becomes easier with every level.
Every new level adds one new virus, and because this one virus takes up screen space, you need less and less vaccine to perform the winning tactic of filling up the screen.
The best thing you could have done was turn it into a sort of puzzle game, with immobile shapes and very limited vaccine to trap the virus against said shapes.