BioTank V1 by Arby



Author & File Information


Submitted: 03/16/2008 | 12:31AM EST

File Info: Game | 29.3 KB | Add Game to Favorites

Current Score: 4.24 / 5.00

786 votes | 3,578 views

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Author Comments

Inspired by a thread on the BBS, I have created little automated life forms that are born, live, evolve and eventually die off all at your fingertips. Instructions and information inside.

This is only V1 and is thus quite unfinished feature-wise. You see all that empty space at the bottom? I want to fill all that up =) Help me NG and give me suggestions and ideas for features. Extra ways to torment, or complicated their short, insignificant little lives are appreciated.

I know this won't score wonderfully due to the ADD nature of the average NG user but if you like it, leave a positive review and perhaps... just perhaps this might get underdog which would be awesome <3.

Oh, and if you're using a really low, crappy resolution like 800x600, please for the love of all mankind, switch to a higher resolution.

Lastly, no music for both instant load (<3 low file size) and so that you can leave it running in the background for a while.

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The people have spoken

Average Score: 7.8 / 10

Score: 9
nicolashun

"enjoying this"

date: August 30, 2009

i like this a game-a lot but i suggest you coould maybe kinda will add a way to name a certain species?so like i name one bob thr next kind would be bob2 and so on and so on but you would be able to change the name when ever you want ^^

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Score: 8
theonesab

"This game has potential"

date: August 22, 2009

This is indeed a good start. Besides what the others said you should add, I think there should be a way to differentiate the cells better, like making some of them squared, others triangular, others with a hole in the middle, others with spikes, etc. There should be some traits that are inherit from the parents and some others that are unique from the newborn cell; I know you aren't a biology student (neither I am) but like this you would be able to recognise who is whose son. And how about giving some bonuses for cells that survive longer? Like "the older the tougher"? And something similar to the newborn, like "the newer, the faster to reproduce? Obviously, first you should make some more characteristics than immunity and power. Try to steal some ideas from similar games, like phage wars, pandemic and the like. If you can, I think playing "Spore: creature creator" could give you a general idea. I'm not promoting anything, I'm just suggesting some materials from which copy...I mean... take inspiration for the author. Keep up the good work, I look forward to what this could become.

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Score: 9
cman3

"very amuseing"

by: cman3
date: July 31, 2009

Great for a simulation. I was amazed at how much time I spent just watching and I love how you can change the options. The only one reason I give this a 9 is because its not really a game, but keep making new versions because I will play and write a review for every one.

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Score: 9
JMoose

"Great"

by: JMoose
date: June 21, 2009

But I wish you had more of a direct effect on them like the ability to raise theyre immunity or strength or pick where a virus started or make a group of enemies in a spot

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Score: 9
SoulEater1992

"really entertaining"

date: June 12, 2009

ok this is what ive come up with you should be able to construct an environment beforehand like areas with more food then others and walls that have some kind of rediculesly high hp and one weak point that they can recognize and use to break through quicker and an aggresion level like herbivores and carnivores so if you seperate them the carnivores will work at destroying the wall while the herbivores wont so when they break through the wall and the herbivores will have to rapidly evolve or die there should also be ways for you to help species that you like like setting up some defences for them naturaly part of them or otherwise

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