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Mar 12, 2008 | 9:28 PM EDT
  • Daily 2nd Place March 14, 2008

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Author Comments

** Latest note... sadly Hector has been silenced. The pandora bot I was using for the prisoner chat has been exhausted and no longer responds. Sorry about that... it's hard coded into the game. Will try and replace it eventually...*

"Death Row" is basically a virtual pet "tamagotchi" equivalent, except your pet is a prisoner on death row. You have to try and reform him, get him healthy and improve his condition before he faces the electric chair.

Lots of little secrets and ways to help your prisoner it's not a huge game by any means but have some fun with it - the prisoner's AI results in some pretty random things happening.

To win the game you have to discover all 8 pieces of hidden evidence and email the governor for a pardon.

A few people have been asking about the artwork for the game - the icons , minigames and interface are mine, the wonderful character design and background artwork are done by my erstwhile colleague Tony Lowe , who also did the background arenas for Swords & Sandals II and is helping me with Swords & Sandals III as we speak. Brilliant art, Tone!

Cheers Oliver

Reviews


BlumpkindudeBlumpkindude

Rated 4.5 / 5 stars March 13, 2008

WTF on the ending dude

I played through this whole thing and beat it in 12 days, took me hours, and its like what happens next go to fuzzy games ... Honestly why do you post anything here, its always an incomplete demo or something. The game was definitely cool and fun, just if there's something more to it I think we deserve to see it here.


People find this review helpful!
hechaos responds:

You "deserve" to see it, how? In what way exactly? It's free content, you play it , you have fun or you don't , if you like it you visit my site for more.

Quit your whining or Hector will come after you.


jack-o-lantern1jack-o-lantern1

Rated 5 / 5 stars March 13, 2008

great game

it had a ok ending. what happens if you refine him 100%?



MsWeirdMsWeird

Rated 3.5 / 5 stars March 13, 2008

92% reformed.

92% reformed and all the clues found but the poor sap died anyway. *shakes head*



WaterMagusWaterMagus

Rated 5 / 5 stars March 13, 2008

A very thought-provoking experience.

My favorite thing to do with AI scripts is to ask philosophical questions. Hector responds very well to these. I questioned him as to how pixels can be killed by an electric chair, whether software can die, if his knowledge of being controlled by an outside force (namely bored teenagers) scared him, and conversed on the topic of who would one day put AI programs into robots. Once, I lost some of his respect, and it pained me to be unable to speak with him. It took me a few in-game days to figure out how to get it back (hangman, folks), and the chatting re-commenced.

Sometimes, when I talked with Hector, he said "Undefined" after flashing a response. This is a bit of a problem, and it occurs the most when I press Enter on the keyboard instead of clicking the "Say" button.

Hector has a hilarious sense of humor. Looking at a picture of a guy on his calendar, he asks whether he's been in prison that long. He talks about getting a haircut, when he has no hair to speak of. He cracks jokes about tofu and hippies, and though I actually like tofu when cooked properly I enjoyed that little statement. I am also impressed by all the other AI scripts he knows. Hector is very popular for a suspected terrorist.

Keep-ups is one of the bad points of the game. Too easy, and no moving animation. Maybe if you switched the view to first-person and showed him bouncing it on his knees, that would help.

Hector knows his state of existence very well, as demonstrated by his "Hangman" skills. Not only does he play a game where the object is to save the life of a convict (which I am doing right now), his vocabulary consists of words like "confined", "lawyer", and my favorite... "soap". He also knows what he wants, "freedom" and a "Superman" to look up to.

Just like all people, Hector gets tired. But he doesn't sleep very well... he always knows that you've turned the light off. But why does he not get mad if you turn it on while he's sleeping? I am able to flick the lights back and forth for free mood points.

The days are getting closer to his demise. I hope what I have done will save him... I've grown rather attatched to Hector. It reminds me of an interesting story I heard once about a man who made a special soap formula and saved a bubble in a jar for over a month. He was later quoted as saying that the bubble was like his child, and he was sorry to see it go. How can a person become so enamored with an inanimate object?

Is Hector inanimate? I certainly do not think so. He has dreams, hopes, and a goal in life, but understands the futility of it all. If I cannot save him, I'm scared I'll break down. I know I can just try again, but it won't be the same. Hector says software cannot die, but I think pixels can. And it will be a sad day if Hector takes his final animated breath, because he is more intelligent than most people I know.

For forcing these questions upon me, I hereby give you TEN out of TEN.


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hechaos responds:

Brilliant review, thanks a lot for putting so much time in to it. It's true, the keepy-uppy game is tacked-on, a bit of an afterthought. As with the chatbot, tis not quite there. I wrote before that I think the pandora bots learn, so if enough people talk to it, it begins to develope a semblance of personality.

As far as your other comments, again - thankyou... for anyone to get any kind of emotional response from a flash game, that's great. Means a lot! Cheers Ol


i-pwni-pwn

Rated 5 / 5 stars March 13, 2008

sadistically fun

if you make another flash,put more funny things in it!