Credits & Info
- Mar 7, 2008 | 6:41 AM EST
- Daily 5th Place March 8, 2008
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Thanks a lot for frontpage!! :D
arrow keys to move
space or up to jump
a to stomp
s to pick up and throw items
p to pause and check your kill status
Also, we put a easter egg somewhere in the menu. (Secret Ending :O)
Space to fire
Up or Space Twice to double jump as Yellow DIno
a to slap
s to shoot
Don't bother trying to figure out what this game is about, just play it and enjoy it. I'll explain the story in a bit, the goals I had and all that good stuff, but first the credits.
Art by Kevin Barrios
Programming by some dude named David Silver.
Ok now thats out of the way, here's the basic story:
Its the sequel, so it picks up where we left off. Dino has evolved a bit, he's a come a long way and I felt he needed a tail and some angry eyes to make him a little more manly. So you're running around in the forest, jumping on these goo things that seem to have made it their home. Dino stomps the baddies, and then goes into a cave where he meets some big black thing that wants a mushroom. What for? I have no clue, but he wants it, and Dino being such a good dinosaur seems to feel like risking his life to go get it. You come back and throw it into his mouth. Mushrooms of course, have some weird side effects, and he starts wigging out and shoots you with his laser, which in turn sends you into the future. The rest you'll have to play to see.
The game was requested to us by Armor Games (Dan Mcneely) and we agreed since we were lacking a new project to work on. Anyways, once we had started, I set out a layout that looked nice, the character was all shiny and new or whatever and I was ready to go. The story wasn't really developed until I had already started, and it originally went other ways, but we stuck to the one have as of now. A bit into creating the game I got the idea of sticking in some pop culture references in since our goal was to somewhat reflect the future. I threw some robots in there of course, but the real essence was more about the future as of now, with the little hints of other games and stuff you find all over nowadays. The art was pretty easy to come up with, it was all there for me, just had to mess with it a little really. The backgrounds were the most fun to do cause I tried to make them all completely different. Since in the first game every level had a different color scheme I figured I could do something similar for this game. Anyways, I'm not even sure how this came to be, and I don't remember making half of the sprites and whatnot, all I know is it was a painful process and we hope you enjoy it.
- Kevin Buzzwerd Barrios
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