Author & File Information


Submitted: 03/06/2008 | 07:21AM EST

File Info: Game | 1.4 MB | Add Game to Favorites

Current Score: 2.61 / 5.00

269 votes | 1,434 views

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Author Comments

Ummm.... I kinda just made this out of bordem and also alot of people that are new to flash keep asking for some basic stuff so here it is. Don't pay attention to the lack of effort put into this. It actually took me 10 hours or so to make it right. Well I hope you new guys enjoy and have fun.

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The people have spoken

Average Score: 7.8 / 10

Score: 6
Assios

"It's helpful."

by: Assios
date: April 10, 2008

I knew AS from before, but I guess it's helpful for people that's new to ActionScripting. You should make the graphics better, cause they weren't really good, but it's helpful!

April 11, 2008

Author's Response:

Thanks. I only made the graphics that way beacuse it makes things easy to understand. If my graphics are too good and crazy stuff happens people will get either confuzed or lost in their thought.

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Score: 10
F-Ninja

"useful"

date: March 17, 2008

this is very useful i will check this out for later use thanks alot!

March 17, 2008

Author's Response:

awesome glad to help

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Score: 10
thebigmaddog

"cool"

date: March 11, 2008

My advices, to make your tutorial better:
Movie Clips are better to use as a buttons, but at the beggining buttons are ok.

Don't use on(release){...};
instead better use:
make a Movie Clip (or button) with an instance name, for example: "myButton_", and in the keyframe place code:
myButton_.onRelease = function() {...};
To make an animation, on for other purposes you can use also
myButton_.onRollOver = function() {...};
myButton_.onRollOut = function() {...};

Do not use _root. If you import movie for example, the imported movie _root, becomes the importing movie _root, and that can mess things up.

Don't use:
tellTarget (_root.loader) {
gotoAndStop (_root.percentbytes);
}
instead:
loader.gotoAndStop(percentbytes);

Good luck :]

March 11, 2008

Author's Response:

ok thanks ill look into that and i might add that into the tutorial at a later date when i get used to using it.

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Score: 3
quarionPL

"It is as 2.0 or as 1.0 ?"

date: March 6, 2008

I never used as 1.0, so i dont know if you shold start using as 2.0, or you just use obsolete instrunctions (like "on(release)" instead of myButton.onRelease ).
I dont know if anyone should find it helpfull, because when you lern, you should lern the right way from the beggining.
In my opinion you should lern more yourself, then think about teaching others.
No offence, ofcourse!

March 6, 2008

Author's Response:

lve never used as 1.0 either everything there is for as 2.0 lm sure quite a few could find it usefull. l still find things here that are useful in other animations that l am doing.

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Score: 10
AngryDogMan

"helpful"

date: March 6, 2008

thanks 5/5 10/10

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