Score: 7
"could use refinement+improvement"
date: August 24, 2009
overall, the game was really really fun. still, though it was shit in these ways (shit to the tune of the 3 stars it lost):
- the grammar was fucking terrible. first time around, I didn't even PLAY the game because this annoyed me so much. get your fucking mum to proof-read it if you want.
(and dont you fucking dare correct my grammar; i'm writing this in a fucking rage, wanker)
- the game was pretty ugly - the backs and menu's which were taken from the last game got boring (not the menu's) later on. overall, though, the artistic style was poor. i
feel that it's been proven countless times that, when dealing with flash, it is often best to use minimalist graphics (look at Shadez), as this style just makes me compare it to
download and current-gen graphics, which flash won't be comparing to for a while.
-the sound controls, while I appreciate their existence, could have used a slider for volume, and possibly even separate ones for SFX, dialogue, and music.
-the temple of snakes' money indicator was very ugly, and the new hope's one was impossible to read. what's wrong with plain text?
- as a Previous reviewer said, upgrades should not be building-specific. that isn't how life works, and if your'e not attempting realism, why do you bother with the
cumbersome graphics or the correct names and methods for technology?
- 20 really isnt that much better than 9. have you considered being able to enter custom amounts?
- dont use the word 'somewhat', it implies the difference is insignificant.
- i hope you realise that the 'commando' looks like a fat scientist with a backpack and an umbrella.
- install a fucking save system, possibly with optional passwords. im fucking certain there are instructions on the web. do you honestly fucking expect me to write
down/remeber a fucking code?
i also have a few non-complaint-based suggestions, some quite unimporttant.
- first, may i suggest that there is another building slot on the bottom or one less on the top (in the name of symmetry).
- special attacks in the form of satellites or other aerial strikes?
- an automated city build order that you can choose to initiate at the beginning of the game?
- assignable hotkeys.
- a build order menu just under the upgrade icons, so you can cue multiple upgrades and troops in custom orders easily.
- a way of seeing what you are building or training - it sounds stupid but in the frantic beginnings of a match you arent doing very well in it could come in very handy.
i apologise if i was rude during points of the review; those points are a time-based refection of at what points i was angry with you. i appreciate it is easy to critisize and
hard to make in general, and so i really do try to be constructive; this isnt a magazine, this is me speaking to a creator.
theres probably more shit i should write, but i cant think now. if none of (or lots less of) the annoying stuff were there, the game would have been an 8 or 9. following the tips may have got you a ten. the six i'm giving you is genuinely good though; i'm harsh. it IS a very good game, but writing about that's boring.
wheuh, long review. I'm fucking off now, two hours is way too long to spend doing this shit.