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Hobo Monkey Head

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rated 1.58 / 5 stars
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Credits & Info

Uploaded
Feb 26, 2008 | 10:45 AM EST

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Author Comments

Monkey Spin Hobo Stuff Random. Made in Blender 3d software (www.blender.org)
IT NOW HAS A PRELOADER! Hallelujah!!!
i just did a small update. The 121st frame no longer skips.

-Anatashinu

Reviews


BrainogginBrainoggin

Rated 1.5 / 5 stars

Well,

I don't think this is really NG material. Shouldn't it be a flash video of some sort? It's a cute monkey, though. :]


People find this review helpful!
AnataShinu responds:

Well, I guess its not quite what people were expecting, but Hey! Why not try something new?
Thanks for the compliment!


MagmaShiftMagmaShift

Rated 3.5 / 5 stars

Neat.

First off, I'd like to say it's neat seeing a 3d animation in flash.
To make a preloader, all you have to do is add this actionscript:
First, you need 3 layers, one for the background, one for the play button and percent text, and one for the actionscript. Reserve 4 frames at the start of the animation for the preloader/title screen. These frames will not animate, or play at all after you start the movie. So you should now have three layers with 4 blank frames at the beginning of them. Draw your background, making sure you have a keyframe on frame 5 of the background layer. Turn all four frames of the actionscript layer into keyframes.

The actionscript below goes on each frame in order, to get to the actionscript right click a frame and click actionscript.

Frame 1:
_root.bytesLoaded = _root.getBytesLoaded();
_root.bytesTotal = _root.getBytesTotal();
_root.percentLoaded = Math.round(100*(_root.bytesLoaded/_ro ot.bytesTotal));
_root.percentLoadedText = _root.percentLoaded+"%";

Frame 2:
if (_root.percentLoaded==100){
gotoAndPlay(4);
}else{
gotoAndPlay(3);
}

Frame 3:
gotoAndPlay(1);

Frame 4:
stop();

On the layer for the play button and percent text, make frames 4 and 5 keyframes, 4 so that you can change the percent text to a play button on that frame, 5 so it is starting the animation. On frame 1, make a text box, and put 0 in it. Resize it to wherever you want the size of the text at. Move it wherever you like it. Select the textbox and open the properties window. (Window->Properties->Properties). You should see a little box that says Var: to left of it. This is where you assign the variable that the textbox will follow. In that box put percentLoadedText, which we set to be equal to the percent value loaded earlier. Go to the fourth frame on your percent and button layer, and on that keyframe delete the text box (Make sure frame 4 is a keyframe!) Now draw or make your play button. Using the selection tool, select the whole graphic/set of lines/textbox or whatever you drew, and convert it to a symbol (right click menu). Right click that new symbol, click actions, and add this script:

on (release){
play();
}

That's it. Should work now.


People find this review helpful!
AnataShinu responds:

Got it to work! I ended up just using the NG Preloader and using gotoAndPlay(2) on the last frame.

Thanks!


FalconLeGenDFalconLeGenD

Rated 0.5 / 5 stars

It sort of nice...

However 1. i was expecting a flash animation.
2. there are plenty of other websites for submitting your 3D work.

As for the work itself, Id say it looks solid so far , but get some textures on that monkey.


AnataShinu responds:

Thanks. I didn't actually make the monkey. It is a built in object in Blender. I know that there are other sites, but i converted it to an swf and just posted it here to try it out.


C3N0C3N0

Rated 0.5 / 5 stars

o...k...

I'm Not Usually Harsh But That Could Have Been ALOT Better


AnataShinu responds:

1. This is my first movie (Thing) that I have posted online
2. You try and make a better one.


YurishoYurisho

Rated 0 / 5 stars

dude

it is like it becos ther is no lodeing!!!


AnataShinu responds:

There! I have a preloader