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A BIG OL' UPDATE: It's March 2009, and I'm contemplating making a sequal of this :D
Thinking about recreating the graphics to (hopefully!) run smoother AND look nice at the same time. The big problem I had with this was that my graphics killed the framerate so I had to oversimplify them.
I'm going to get some powerups going, jack up the scale, make the flash size/resolution a bit larger, among other things. Difficulty will stepped up a notch as you progress also.
On top of that, this game has about an hour of gameplay worth in it before new things stop getting introduced, I'd like to up that time :)
SOME UPDATELIKE STUFF: Well a few things I need to clear up to everyone: For starters, the graphics I had to lower at one point down to pretty simple geometric shapes because the original graphics were creating ungodly amounts of lag (they used to be WAY more detailed)
Also, I'm starting to think people are clicking like crazy, you can just click and hold to fire, you will fire at your weapon's level of fire.
THIS IS MY 100TH FLASH SUBMISSION TO NEWGROUNDS!
This game took me approx. 6 months to complete
***BIG NOTE: This game gets graphic intensive very quickly! Best run on Low quality***
This is it! My Side-Scroller/RPG hybrid is finally done!
Like any RPG, you start off relatively slow and weak, with a terrible gun, but as you take out enemies, you steadily can raise your stats and become unstoppable, but beware, your enemies do the same!
PLEASE DO NOT judge this game by the first couple minutes of gameplay: It gets INSANE after about 500 kills, and once you hit the 1k mark, things are just plain rediculous. New enemies all the way up to around 5000 kills!
If you feel the need to pause the game, click Return to Base, it won't harm your stats or anything, just takes you off of the battlefield to boost your stats and heal up if neccesary
Increase Intensity was originally for debugging of sorts, but I decided to keep it in there as a sort of Continue option, or a boredom burner
So there you have it, play, have fun, destroy anything that moves...or anything you can forcibly move ;)
ps: now that this is done, I can now go about working on Roger Roger Shorts again \o/
EDIT: If you want to see a quick screenshot of what things are like after around 3.5k kills, here ya go: http://acidculture.15.for umer.com/uploads/acidcult ure/post-21-1203744930.pn g
Deadly weapon, crazy speed and defense, and an insane fire rate :D