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Boards of Canada (Buy!)


Submitted: 02/08/2008 | 10:44PM EST

File Info: Game | 9.9 MB | Add Game to Favorites

Genre: Adventure - Point 'n Click

Current Score: 3.81 / 5.00

1,829 votes | 59,673 views

  • Daily 2nd Place Daily 2nd Place – 02/10/2008

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Author Comments

Update: Thanks for the front page guys! You rock!

To the inevitable waves of reviewers complaining about difficulty: when I make these games hard, half the people say it's too hard. I make them easier, everyone says they're too easy. I JUST CAN'T PLEASE EVERYONE. Please rate this game more on quality, visuals, originality, concept, and stuff of that nature. It is more of an interactive puzzle-like movie than an actual puzzle game, at least that was more my intention. Thanks.

I know this game is a little bit strange, but try to keep an open mind. Strange can be good.

A lot of work went into this experimental Flash, so please judge fairly.

Please submit this to the experimental collection! I would be eternally grateful to you!

This game is extremely graphics intensive, so you may want to lower the quality if you have a slow computer. Other than that, just dim the light, turn up the sound, and enjoy.

Instructions: Your mouse controls a flickering light. Use whatever hints or tools your environment presents to you to uncover the three digit code in each stage, and then enter it into the control panel at the lower right corner of the screen.

If you are having trouble with The Walls - Part Three, please go to my profile on Kongregate, I posted a walkthrough there. There is a link to the site at the start of this game. I would post it here, but I don't want anybody on NG to read it accidentally and spoil the experience! If you are like me and like to puzzle things out, don't go. It is a purely technical walkthrough, assembled by copying and pasting what somebody else wrote, so don't expect any help with the artistic interpretation. That is for you to work out by yourself!

Special thanks to Kongregate for sponsoring this game.

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The people have spoken

Average Score: 8.5 / 10

Score: 1
PabstBlueRibbon

"UGH!"

date: November 16, 2009

MUTE BUTTON, PLEASE.

That automatically gets a bad vote on my part, honestly.

I mean... come on... sound isn't integral to gameplay for this. Yeah, yeah, you worked hard or someone worked hard on the music... but, ugh.

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Score: 8
personman18

"Good game...interesting if nothing else."

date: August 18, 2009

This may not be the best or most challenging point-and-click game I've ever played, but it is certainly the most unique. The whole aesthetic of the game was a strange combination of creepy and artsy, but that's exactly how it should be, I think. Well done.
I only have one question...Why do other people keep commenting mentioning the Fibonacci sequence? I went through the entire game and saw no references to it...I even looked at your walkthrough after I was done and it doesn't mention it either...
So what does any of this have to do with the Fibonacci sequence?

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Score: 9
xDrLiVinGsToNx

"Nice work"

date: April 14, 2008

Pretty well done, fairly simple until the end tho. I couldnt figure the last code out. I thought of looking at the numbers magic made on a phone pad but that wasnt what the hint was for I guess. Well done tho, good graphics and an erie vibe.

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Score: 10
Maali

"DAMN."

by: Maali
date: March 10, 2008

I am a huge fan of point and click games, this one takes it to a whole new level. Requires some very abstract thinking, I was on the "Who Made This?" clue the longest. Funny part was, I was like.. "Vincent Cross... but that doesn't fit into 3 numbers D:" Lol, brilliant my friend. Is there any reason for the little green dot on the 8 in that screen, though? :O

Also, shame on all you people that had to look up the Fibonacci Sequence DX

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Score: 7
Arcticfang

"Very Weird"

date: February 24, 2008

It is a fun game and engrossing, but in many places I couldn't see anything onscreen even with the light on the spot. Maybe next time the levels could be just a little bit less dark, and offer the option to scroll around, making the levels larger.

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