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Coil is an experimental flash game with no instruction or clear direction.
Please keep an open mind while playing.
Coil uses the mouse exclusively.
!flash player 9 required!
-Edmund & Florian <3
Visit Komix-games.com you bastards!
If what the guy before me said is true, then I never got past level 7, because the game just starts over from the beginning there... Don't know why that happens. However, good game, very unique. If I had to make a suggestion it would be to make the weird egg-man more sensitive to the mouses movements. On level 3, I got stuck for god knows how long by those fuckin sperm wannabes. They just held me up against the top, no matter how I spun or moved the mouse. So I got a soda. Once again, though, good game as far as concept and uniqueness and presentation. Unresponsive controls knock it to an 8 though.
I am confused
think you need to add instructions to this game I am not sure what you have to do. Even those i made it too the 2 level i didn't understand but it looked like a good a game. Also another thing you should look at is the text shouldn't be on the screen that long.
Made me think
Disturbing story. In a dark sense.
Sort of Poe-ish.
Probably he would have liked it, if he were from a time with Flash. Especially that last part with the night sky.
but cool overall. the no directioins thing is the most fun part it mkaes you think rather than mindlessly clicking due to some text telling you so. thanks for sumitting this odd but interesting game.
Amazing graphics, and I like the sort of puzzle games with no instructions, very nice job on that front. First level took five seconds, second level took twenty. But I have to agree with other players, that the level with the jellyfish and square formed sperm cells, does nothing but testing the player's patience. No matter how I spin and turn and click and make combinations of these, 85% of the time the thing you 'control' has no correspondation to the clicks / turns / spins / whatever, you make. First game to ever invoke my utmost frustation on Newgrounds, because that apart from level three being more random than playing poker without looking at your cards, this game is a very nice combination of story line and interactiveness. All I can request is that you make the ball in level three show some sign of actually being controlled by what you do.
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