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Coil is an experimental flash game with no instruction or clear direction.
Please keep an open mind while playing.
Coil uses the mouse exclusively.
!flash player 9 required!
-Edmund & Florian
Visit Komix-games.com you bastards!
I like the game, but....
...it bothers me that I am playing as semen. Yes, I said it.
I find it very amusing, and I like this game alot.
It doesn't work.
It loads too long. Other flashes load in a flash. But I'm really interested in your freedom concept.
I was really annoyed when I got stuck on a couple of places and the words were also confusing at first. Once I got what was going on, this became a really great game.
The perspective is very neat and amusing and the art is fantastic. It is easy on the eyes.
The music was also pleasing, and added to the effect of the animation.
Each step of this game was fun to actually do, it wasn't strainful in the least.
Now that I'm looking back at it, it's funny how difficult it was for me to understand what I was suppose to do. It's refreshing to have a game where I actually have to use my head for a change.
I wish I could see more interesting and unique pieces like this. Bravo. (I just wish there were more.)
Finally, to you people that are not getting past the second level and then giving a review of ten and asking what to do:
Pay attention to what the game is doing, pay attention to what your mouse is doing. At the beginning there is a circle with arrows that spin around. You ask yourself, 'what am I suppose to do to get further ahead?' FOLLOW THE ARROWS WITH YOUR CURSOR. Now apply that thinking throughout the rest of the game.
I am *not* going to spoil it for you, it takes away half the fun.
Makes you think
Really good game you've created here. Good concept, but in truth it just seemed like I was still reaching a "clear direction" every segment (getting past it) but simply didn't have any instructions on how to beat it except with what I thought was right. The game was great and the story was compelling/deep. I don't often see games that present a story like this one so well with the gameplay. Another creative element was the actual movement of some of the segments. I can't really describe it too well, but the first, 3rd, 4th, and 7th segments had really unique movements that I enjoyed (that's not to say the other segments aren't any good, I just liked those in particular).
So anyway, good game you've made here, it takes a patient and open (^_^) mind to truly enjoy it.
its a very different idea. good different. but instructions shouldve have been in there... after i fertilized the egg i had no idea where to go from there. the colored cells? part was confusing. great game.
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