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The fifth episode of the Submachine series. This time we go back to the very first submachine ever built - historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.
very cool. about to tackle 6 7 8 and 9 but something was making me curious, that one room (warning spoilers to those who haven't played!) with the three slabs that you use the lead casing on, do we ever get to go into the room that is defended by those spikes, or is that just for fun?
So far, I've finished Submachine games till this one in a day. some of it i needed the help of a walkthrough (major cheater!) haha but im still having fun. I love it! I hope you create more of these games. :)
this game is cool it makes the mind think and see things dirrently
In the Submachine series, this is one of your most complicated chapters yet. It is hard to really love or hate, because it is quite hard to even advance! Well, I was never a fan of point and click adventure games anyway, but at least you got a lot of things right. In case anyone's wondering, I think you simply click on the wheels to get ahead to the actual game. The best thing about this is how well it is detailed as well as how nice the music is. It really does create a spooky place for itself.
You do not rely on a lot of flashy affects to intimidate your players. You manage to use the negative space to create tension. What I did not like was how there were so many things around, but only a couple of them were clickable. I like how you used the "root" title to show where it all began. Not a big fan, but nice for a look.
not a classic, but good
I don't think that this was as good of some of its predecessors, but it's still a solid installment in the series.
The cool things about the game were the same as usual: great ambiance, the trademark graphics, creepy music, cyberpunky setting, and cryptic puzzles that I must say were more challenging then the other SM games.
Some of the letdowns that I had personally were: the relatively short length of the game, especially coming off of SM 4; and most of all, the lack of any intrigue. Like I said before, a vital part to this game that motivates people to play is the mystery surrounding submachine--I kept playing through this one hoping to find some creepy letter from Mur, or gain new revelations into the crystals or submachine, but there wasn't anything like that to be uncovered.
All in all, it's still a good game and I'm eager to play the next one cuzzz I have nothing to do tonight, so yeah I'll go do that. I'm still wondering where this whole storyline is leading.....do you have some masterplan, or are you making it up as you go along?
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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