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ThumpMonks (Buy!)


Submitted: 01/30/2008 | 12:42PM EST

File Info: Game | 2.4 MB | Add Game to Favorites

Genre: Adventure - Point 'n Click

Current Score: 4.35 / 5.00

3,241 votes | 61,877 views

  • Daily Feature Daily Feature – 01/31/2008

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Author Comments

The fifth episode of the Submachine series. This time we go back to the very first submachine ever built - historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.

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Average Score: 9.2 / 10

Score: 10
nemoDreamer

"Old-School Submachine!"

date: October 21, 2009

The dark atmosphere of Submachine 4 continues in this one, but in a more rusty, bricky way... awesome!

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Score: 10
blahhhhhhhhh

"Time to pull out the walkthrough (fifth time)"

date: October 11, 2009

I love the submachine series...and can't believe there is a fifth one... can't wait to play it and fry my dead brain again for the fifth time...again awesome escape game ever...creative storyline and art..simple yet tricky...

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Score: 10
bradley2689

"the roof is on fire"

date: September 15, 2009

the roof, the roof, the roof is on fire

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Score: 9
N20k

"5: the Root"

by: N20k
date: July 25, 2009

The fifth game in the always incredible Submachine series, is once again, mind blowing. At this point, I kind of figured out what will happen from now on, same environments, same creepy atmosphere, and of course, more Submachine... well, I found that all the classic elements from Submachine 4 were implanted into the fifth, and that the spoon is pretty much gone forever. I loved the originality of Sub5, waking up in a lab that has a portal remeniscent of the other portal in Sub4, except, there's only one location; The Root. The very first Submachine ever built(So to speak), and looking all around with nothing to aid you but a wrench, which gives the game a classic horror point-n'-click feel. There's another transporter you find, which uses cyphers, and are confusing to use, but you get the hang of it. Secrets are also back, although, they're even harder to find than their predecessors, as there's only 5, and the unlockables aren't anything special this time around. I have to say, the ending was interesting to say the least, and I expected something like Sub2's ending, considering there is an obvious Submachine 2 reference. The sound and setting kick ass as always, and the mini puzzles are still there, as with every Submachine game. Overall, this game may not be the breath of fresh air that Submachine 4 was, but what it has in art, sound, and atmosphere, Submachine 5 is a grade-A follow-up to Sub4. All we can do now, is wait for Submachine 6.

9/10

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Score: 10
TheRealApples

"great!"

date: July 18, 2009

this was def. the best one yet!

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