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Jan 30, 2008 | 12:42 PM EST
  • Daily Feature January 31, 2008

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Author Comments

The fifth episode of the Submachine series. This time we go back to the very first submachine ever built - historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.

Reviews


123toytoy1243123toytoy1243

Rated 5 / 5 stars 3 weeks ago

my ears are bleeding from the sounds but the art is spot on like always and the game is awesome :)



shadow56333shadow56333

Rated 5 / 5 stars June 7, 2014

very cool. about to tackle 6 7 8 and 9 but something was making me curious, that one room (warning spoilers to those who haven't played!) with the three slabs that you use the lead casing on, do we ever get to go into the room that is defended by those spikes, or is that just for fun?



rajahmujerrajahmujer

Rated 5 / 5 stars March 26, 2014

So far, I've finished Submachine games till this one in a day. some of it i needed the help of a walkthrough (major cheater!) haha but im still having fun. I love it! I hope you create more of these games. :)

Yours truly,
Insomniac


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fastbow123456789fastbow123456789

Rated 5 / 5 stars November 16, 2011

cool

this game is cool it makes the mind think and see things dirrently


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ErichoEricho

Rated 4 / 5 stars March 23, 2011

Good atmosphere

In the Submachine series, this is one of your most complicated chapters yet. It is hard to really love or hate, because it is quite hard to even advance! Well, I was never a fan of point and click adventure games anyway, but at least you got a lot of things right. In case anyone's wondering, I think you simply click on the wheels to get ahead to the actual game. The best thing about this is how well it is detailed as well as how nice the music is. It really does create a spooky place for itself.

You do not rely on a lot of flashy affects to intimidate your players. You manage to use the negative space to create tension. What I did not like was how there were so many things around, but only a couple of them were clickable. I like how you used the "root" title to show where it all began. Not a big fan, but nice for a look.