Mr Walters lost his stash of carrots, and your job is to help him defeat the king who took them! Use your grappling hook to swing around and complete each objective on the level. Help friends get home, get yourself the elevator, and shoot for the achievements if all that is too easy for you!
* Use the mouse and the arrow keys/WASD to control Mr. Walters.
* Autosave feature will automatically update your progress and save it.
* Quality toggle is recommended for users whose computers are bothered by the processing.
* Produced by Armor Games, check out our new website :).
Every once in a while I think of a game, but what it is on paper and in the Flash program are two completely different animals. Something as simple in concept as a swinging rope is a lot harder than it looks to program in Flash. So when I approached the coding for Mr. Walters Grand Excurision, I had no clue what I was getting myself into.
Flash programming and physics are strange. For one, Flash uses two different graphing systems (Cartesian and polar) to calculate values and it causes a lot of headaches in that regard. Also, the idea of applying angular momentum is nuts! Not being anywhere close to a physics major, I was definitely tested in Trig and Physics for this project.
I love Flash, I love programming, I love art... but by golly this project was a lot of work. There are so many little finicky aspects of making a terrain engine that is not tile-based, combined with a swinging mechanism that allows you to swing from any surface.
So just as a word of advice, to anyone who is a programmer or aspiring to work in Flash ... keep a look out for the pitfalls of simplicity on paper, complexity in the environment. And be wary of grappling hook games :).
So here it is, hope you enjoy it. I'm going to take a long nap now. Leave reviews, I love getting feedback :).