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Shoot your way through the zombies and creatures of evil that appear on your radar!
Music: Final Fantasy: Biomechanics by bitium-ribbon.
The Dancing Fire by kelwynshade.
Thanks to: Krin Juangbhanich
not enough variety or changes to really be fun
but It was cool, I liked the turning thing, just needs more to the game though. Oh and, in case you didn't know, there's a swapDepth function in Flash that you can use to make sure closer enemies are drawn on top of everything else. Sometimes the bat would be huge because it was really close, but it would still be behind a zombie and that just doesn't look right.
Fun game, great work!
Just droppin a line to say your game is quite enjoyable. Glad you liked the song enough to use it in your game as well.
Feel free to contact me if you ever need a custom soundtrack for any projects you're workin on. Thanks, and good work!
I liked it
But heres a few things that I think should be changed.
1.) In the instructions it hurt my eyes to look at the text I think it was just a little too bright and sharp for as small at the font size was. Think about enlarging the size of the font and just adding a scroll bar.
2.) The crosshair was a pain to work with because you couldn't see though it a simple red circle with a + in the middle would have been fine. I just couldn't tell if I needed to keep shooting or not because of how far away the monster was and the fact the crosshair blocked all visability of the target.
3.) The monsters came at me pretty slowly I think maybe you did this to compensate for the slow reload of the gun but still I quit playing after 5 minutes because I got tired of waiting on monsters to show up.
4.) Change the opacity on the radar at first I thought the stars were monsters until l did a full 360 and couldn't find anything.
Other than these points I liked it a lot mainly because of the firing rate on the pistol (I love being able to fire as fast as I can click.)
the way you find the zombie's is original.
but endless zombies coming to kill you is more a routine than scary by now.
Neat idea, but kind of boring.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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