Squares and Blades by Thunder-Hawk



Author & File Information


Submitted: 01/02/2008 | 07:19PM EST

File Info: Game | 933.8 KB | Add Game to Favorites

Current Score: 3.53 / 5.00

2,129 votes | 62,841 views

  • Daily 5th Place Daily 5th Place – 01/03/2008

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Author Comments

*** Jan 13 update ***
The retreat bug has been fixed! If you had found a bug corrupting the previous game version, please try it again now and PM me whether it's OK now or no.

Please read the help to enjoy the game in its full depth. Comments are welcome all the time!

About the game:

There is an ancient evil sleeping in the Dark Mountains. The time has come to put an end to its sleep. Dark Lady has sent many packs of Orcs to seize the Mountains Heart, which is the key object to the awakening. Only you and your brave companions could yet stand against her devilish plan. But time is against you.

You will face hosts of enemies, and your combat tactics is the most important aspect to determine whether you destroy them, or die. The battles are fought on the chess-like strategic board. Only effective coordination between the battle units with respect to the changing state of their fencing guards gives you a chance to defeat continually stronger enemies - and, finally, the Dark Lady herself.

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The people have spoken

Average Score: 7.2 / 10

Score: 8
Cerbyn

"Annoying bug"

by: Cerbyn
date: February 11, 2009

Great game excepf for a bug i found where i went to attack a white wolf and I ended up moving onto its tile instead.

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Score: 7
Sir-Fally

"good game"

date: January 19, 2008

it started good but as soon you got more men, it's no fun anymore

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Score: 8
TheGodOfWarLives

"not bad"

date: January 17, 2008

it could use some way to defend but otherwise... pretty good

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Score: 10
frogdo

"Sick!"

by: frogdo
date: January 16, 2008

I haven't even played it yet but i can tell its an awesome game by the reviews there is nothing wrong with this game i give it a 10!

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Score: 7
Kuildeous

"A nice system of defenses"

date: January 16, 2008

I do agree that it is impossible to defend your people. There really is no relationship to chess aside from the chessboard battleground. In chess, you can actually protect your pieces. In fact, it's one of the defining qualities of chess, and it's missing here.

Aside from that omission, it still requires tactics to play this game. I like how important it is to time the hard strikes.

But it is a nice little battle simulation. I would suggest the following to make the battles even more interesting:
* Include some possible terrain to use. I liked how the temple hallway was narrow. If a lake or something could be included, that would add some tactical sense. I haven't gotten that far yet, so I apologize if you added this later.
* Allow some pieces to defend others. Perhaps a Defender that goes on "overwatch" with some movement pieces. As an enemy tries to get at your more important pieces, the Defender slashes.
* Allow some pieces to modify the battlefield. Perhaps turn some squares into mud so it takes 2 moves. Or perhaps even erect barriers.

Keep up the good work.

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