Score: 10
"Like your Clock Day one."
date: December 7, 2008
Animation/Graphics - This is pretty much just like your clock day flash in terms of animation, but there wasn't as many targets going down. I think it should have been programmed to have the targets break apart when you shoot them. That's pretty much the only thing you could do animation wise to make this any better.
Story/Content - There should have been a time limit where you needed to get a certain amount of points to get to the next level. You could even then take it as far as giving upgrades in between levels and making targets harder to break throughout the game. Perhaps adding different colored targets, which are worth different amount of points and even some targets that if you shoot you lose points.
Audio - Decent sound effects and music all around. If you animated it so they broke you could add some sound effects of the targets breaking. And if you had a win or lose situation in the game you could have a rewarding sound or a buzzard sound to represent losing.
Overall - A good start, but needs things like levels.