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Credits & Info

Dec 28, 2007 | 8:55 PM EST
  • Weekly Users' Choice January 2, 2008
  • Daily Feature December 29, 2007

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Author Comments

Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:

You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide ( m/viewtopic.php?t=658)
Team Mate Guide ( m/viewtopic.php?t=662)
Game Walkthrough ( m/viewtopic.php?t=703)
Zone 4 ( m/viewtopic.php?t=723)
Guide 'n Build for Guardian ( m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here: e-website-games/code/505/



Rated 3.5 / 5 stars

battle is abit too slow..

its abit waste of time for the units to slow down when they reach their destination then stop, the movements can be alot more choppy, the dmg number can be shown at a shorter time too.
Theres some incident too wif A.I where it doesnt heal or re-energize me when i really need it( it re-energizes himself when hes full focus is really lame and hitting enemies when im dying, dun think he has CD). probably juz give the player the control of npc would be easier.
And very little story development over a long time.

Your battle system is terrific i'll say, jus like ff, only need abit of cutting to make it alittle faster. oh yea an area spell would be nice

People find this review helpful!
Krinn responds:


Thanks for the info. I'll speed up the battle movements for you right now, the battles should run faster. The numbers don't affect the battle, so if they show slow or fast, it wouldn't effect how fast a turn ends etc, it's purely cosmetic.

As for the AI, I did my best to make a smart AI, but there are a lot of holes in it still. You can set it on Defensive if you want it to heal bot you. If he uses Re-Energize at a full focus, he still gets more than half of the benefit because it heals focus over time as well.

For the next RPG I will consider letting the player control the AI, but also I will make them a whole lot faster. The story was a sort of last minute thing we crammed into the game as auxiliary entertainment, but again, suggestion noted, and I will improve it for next time. Same goes for AOE :)

Thanks for playing!


Rated 3.5 / 5 stars


i found the boss on the boat rater insanly hard i tried 3 times and gave up


Rated 3.5 / 5 stars

Not bad

The whole "Zombie Senario" was pointless after you got off the boar, it turned into a fun fighting/rpg style game with ninjas and shit.

Just needs more to better the story to keep this zombie theme


Rated 3.5 / 5 stars

This immediately reminded me of Sinjin

Which I also enjoyed. The skill trees, equipment, and battle system make for a decent RPG, one of the better ones on Newgrounds. But, (on my crappy system), battles with 5 characters onscreen cause the fps to dip down to 5, which is damn slow and not very fun to play. Am I incorrect in saying that the anti-aliasing is still turned on, even with the graphics on low? That's what it looks like. Add an option to turn that off and the problem will solve itself. Plz?


Rated 3.5 / 5 stars

Good game with flaws

I only have one complaint. The AI. Veradux got me killed so many times(especially on the fight with the paladin) Heres an example of one of the paladin fights. Im at 80 health with two of the 80 damage each turn things on me. Paladins at full life with full energy. What does veradux do? Re-enervates the paladin. And I wouldn't complain so much if i could modify my guy a little more, but since i picked assassin I had low max health. I had already used my "daily" rechoosing of skills so I didnt get the option to boost my defense in anyway for the fight. Oh...and next time please add some more options for the assassin. There was prettymuch only one speed based skill in the game. A good one yes...but that screwed the assassin class pretty hard, especially since the items that could actually help the assassin use strength based attacks(pretty much his only option) were class based against them.

Overall great game. Still could use a lot of work. But has massive potential.

People find this review helpful!
Krinn responds:

Assassin is actually a very well off class. You take your speed for granted :D Being able to move first already puts you one step on the offensive, and since crit chance scales pretty well with speed, so do almost all abilities, in a sense.

There is an ability guide designed from an Assasin's perspective here: hp?t=658

Have a look at it, could help.

After the update comes, I will make a patch to fix up Veradux. But I mean come on, did you hear his voice? What more do you expect from such a goofy sounding person :D I will probably remove his innervate completely and just give him a higher Focus pool.

- Krin