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Credits & Info

Dec 28, 2007 | 8:55 PM EST
  • Weekly Users' Choice January 2, 2008
  • Daily Feature December 29, 2007

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Author Comments

Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:

You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide ( m/viewtopic.php?t=658)
Team Mate Guide ( m/viewtopic.php?t=662)
Game Walkthrough ( m/viewtopic.php?t=703)
Zone 4 ( m/viewtopic.php?t=723)
Guide 'n Build for Guardian ( m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here: e-website-games/code/505/



Rated 5 / 5 stars


Just played it all night, litterally lol. absolutely brilliant. if this was made into a full length game you could easily make money off it, being similar to the final fantasy style games its very effective and addictive. Improvments, change the battle HUD so you can see your cooldowns for all your abilities on the base bar as there is more than enough space for this, and make it longer with possibility of different paths and options giving multiple endings. You wanted sugestions so there you go lol. Overall killer game keep it up.


Rated 4.5 / 5 stars


i really liked the game but i still think some area spells could be added. I don't think anythings wrong with the bot, but i believe that there could be more weapons. And how about a multiplayer team and/or vs. mode

People find this review helpful!
Krinn responds:

Excellent idea with the multiplayer team and versus mode! I'll try see what I can do to add that! Sounds fun!


Rated 5 / 5 stars


I have to admit, when I first saw this game's picture I groaned "Oh...not another zombie game...", but then I saw the score. A 4.4! This obviously was not your typical flash RPG. Within the first cutscene I could tell this was going to be different.

Anyways, I really can't find complaints. I'm sure other reviewers have given you plenty of suggestions. But I must say this Flash RPG goes up there with the ranks of other great ones like the Mardek RPG series. So keep up the great work.


Rated 3.5 / 5 stars

battle is abit too slow..

its abit waste of time for the units to slow down when they reach their destination then stop, the movements can be alot more choppy, the dmg number can be shown at a shorter time too.
Theres some incident too wif A.I where it doesnt heal or re-energize me when i really need it( it re-energizes himself when hes full focus is really lame and hitting enemies when im dying, dun think he has CD). probably juz give the player the control of npc would be easier.
And very little story development over a long time.

Your battle system is terrific i'll say, jus like ff, only need abit of cutting to make it alittle faster. oh yea an area spell would be nice

People find this review helpful!
Krinn responds:


Thanks for the info. I'll speed up the battle movements for you right now, the battles should run faster. The numbers don't affect the battle, so if they show slow or fast, it wouldn't effect how fast a turn ends etc, it's purely cosmetic.

As for the AI, I did my best to make a smart AI, but there are a lot of holes in it still. You can set it on Defensive if you want it to heal bot you. If he uses Re-Energize at a full focus, he still gets more than half of the benefit because it heals focus over time as well.

For the next RPG I will consider letting the player control the AI, but also I will make them a whole lot faster. The story was a sort of last minute thing we crammed into the game as auxiliary entertainment, but again, suggestion noted, and I will improve it for next time. Same goes for AOE :)

Thanks for playing!


Rated 5 / 5 stars

Great game

This is the most enjoyable flash game I have ever played, thanks for making it.
Some improvements to be made are:
-Battles should be faster
-Sound and subtitles are not synced
-Sometimes the tooltips appear blank and you have to move the mouse over them again to see

Krinn responds:

I'm fixing the first two aspects. I'm making the wait time between a strike/spell much shorter and adjusting stats so enemies do more dmg but have less hp, and I'm also making a fix for the text/subtitle problem. The fix should be live in a couple of days.

The mouse error, sadly it is something out of my reach, it seems to be a problem on Flash's side, but I will keep looking for ways to fix it.

Thanks for playing!

- Krin