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Credits & Info

Dec 28, 2007 | 8:55 PM EST
  • Weekly Users' Choice January 2, 2008
  • Daily Feature December 29, 2007

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Author Comments

Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:

You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide ( m/viewtopic.php?t=658)
Team Mate Guide ( m/viewtopic.php?t=662)
Game Walkthrough ( m/viewtopic.php?t=703)
Zone 4 ( m/viewtopic.php?t=723)
Guide 'n Build for Guardian ( m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here: e-website-games/code/505/



Rated 5 / 5 stars

Really great game.

Very cool RPG, I like what we've seen of the story so far. I like the combat too, although it could be faster. Great skills, but some seem pointless, like Master Strike, it crits for less than Smash hits for, automatically making it completely useless (or maybe it's a skill for the class that stacks speed?) A great variety of skills too.

Only thing I didn't like about it was Veradux's AI, please improve it by making him not cast Re-Energise on a target with 100% focus. Please make it so he doesn't use Electro bolt when the target doesn't have a buff too, and perhaps not poison stuff with low HP considering it's a DoT and doesn't get much benefit from being applied to a target who is going to die soon. Maybe make him target the enemy you've targetted too, to help focus fire the thing you want to die.

People find this review helpful!
Krinn responds:

Master Strike is much more effective if you play Assassin, it would be your main damage spell. I didn't have time to design separate trees for each class, so the tree you have is just a mash up of all the abilities together.

I did the AI the best I could, but there are loads of room for improvement, so I'll be working on that as well, thanks! All these suggestions for the AI is great, it really helps. Now, only if I can pull it off...

Glad you enjoyed it!
- Krin


Rated 5 / 5 stars


i loved it, so customizable! i dont usually like these strategy "i hit you, you hit me" kind of games, but this one was really fun. i really like being able to choose the character type and the abilities and the attributes. the only thing that i'd want more is to customize the look of the character and maybe for the screen to be a bit more zoomed in, but it was a wonderful game altogther. make more!


Rated 5 / 5 stars

Excellent work!

This game was excellent! It must have taken a long time to create, and it sure did pay off! But the cutscenes' voices and text were very out of sync, and no amount of graphical tune-down fixed this. This, however, did not take away from it's greatness; at least, not greatly, but it would be nice to fix this minor bug. I haven't finished this yet, but i plan to soon. I hope you will make more of these (with or without ArmorGames-- i'm not sure if you pair up with these), as they kick ass!

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Rated 5 / 5 stars

Explaining the ELEMENTS

Elements are important to this game but you have to do some investigating to find out what color they are because the game doesn't tell you.

When a unit does damage, the number that appears for the amount of damage has a color that tells you what element it is.
Red: physical
Pink: magic
Light blue: ice
Orange: fire
Yellow: lightning
Brown or dull colored: earth
Purplish-blue: shadow
Green: poison

So if you are fighting a tough enemy, look at the numbers of damage he deals to see what element they are, and get armor to give you defense against that. For example, Galiant the Paladin does lightning, fire, and physical damage.

By the way, this information should be in a tutorial that tells you what color each element is.

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Rated 4.5 / 5 stars

Great Game

I had fun with this for a while

I got to the Barron and it just got borring. Like all i could do is defend my two guys while the paladin did stuff since my damage was usually insignificant. And then even he died. I didn't play enough to use all the different classes but i got the jist of the game.

Suggestion: When the combat medic uses re-energize, he should be a little smarter about it, especially in "tactical" mode. At one point he was at about 75% health, and only like 40 mana/focus. I was almost full health with 80 focus. Yet he gave me re-energize for some reason.

People find this review helpful!
Krinn responds:

You are right about the AI I will have to fix that.

In the Baron fight you ARE supposed to play as the healer / Defense :D

- Krin