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Dec 28, 2007 | 8:55 PM EST
  • Weekly Users' Choice January 2, 2008
  • Daily Feature December 29, 2007

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Author Comments

Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!

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One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:

http://krinlabs.com/forum

You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide (http://krinlabs.com/foru m/viewtopic.php?t=658)
Team Mate Guide (http://krinlabs.com/foru m/viewtopic.php?t=662)
Game Walkthrough (http://krinlabs.com/foru m/viewtopic.php?t=703)
Zone 4 (http://krinlabs.com/foru m/viewtopic.php?t=723)
Guide 'n Build for Guardian (http://krinlabs.com/foru m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.

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UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!

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Final Thought: That's IT people, ENOUGH IS ENOUGH! I HAVE HAD IT WITH THESE MOTHERF*CKING AI COMPLAINTS IN THESE MOTHERF*CKING REVIEWS! I GET THE MESSAGE, I WILL FIX IT! IF YOU COMPLAIN ABOUT AI IN YOUR REVIEW WITHOUT SOMETHING NEW TO SAY I SHALL CALL YOU A HOTDOG!

Sry caps... You were saying? :D

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Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here:
http://armorgames.com/fre e-website-games/code/505/
sonny

Reviews


xXarrancarXxxXarrancarXx

Rated 5 / 5 stars

wow

best turn based strategy game ever, this surpasses finalfantasy on my list!!!!



RaizeRaize

Rated 4.5 / 5 stars

CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES

CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES
CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES
CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES
CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES
CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES
CHANGE THE BATTLE SYSTEM ON ZONE 4 BOSSES

Also, I suggest you change the battle system on Zone 4 bosses. It takes an ungodly long time to get anything done, and in general it's just irritating as hell. Or, if for some reason you want to keep it like that, cut the time by about 3/4 or something. Seriously. I cannot stress this point enough. Insanely long Z4 battle system + Omen not using Dark Omen very often = longest, most boring battle since I don't know when. I can't even complete it, I'm afraid I'll die of old age or something if I try.

Okay, now that that's over with... this is probably the best game on NG, as far as I'm concerned. I mean, it was absolutely awesome in virtually every conceivable way. It was beautifully drawn and animated, obviously well thought-out, incredibly addicting, and just generally a blast to play. SOTW was an excellent game, but you really outdid yourself this time. Aside from my previous criticism, you did just about everything right.

Please, please, PLEASE change the Z4 battle system, though. The timing is set up just perfectly so that it feels like it drags on forevert, but not so long that I can go grab a drink or browse other forums or whatever for a few minutes. The idea isn't bad, but I'm not sure the execution could've been any worse. Instead of a "cancel attack" center button, perhaps try a "end turn" button for when you've already got a choice locked in? Also, get rid of the way it charges on the boss's turn altogether. It's unnecessary.

Other than that, just a few of minor gripes.
1) Maybe shorter, more numerous zones? Zone 1 was understandably short. Zone 2 was a nice length. But by the end of Zone 3, I was getting awfully tired of that one plains backdrop and fighting essentially the same shamans overandoverandoverandover. Not a big deal, as it doesn't really affect the gameplay, but it'd be nice.
2) Maybe a little more selection in weapons? There are basically 4 weapons in the game: Swords, Maces/Staves, Guns, and those weird crescent axes. What about some glaives or something? Halberds? More conventional-looking axes? Maces that don't look like a lava lamp on a stick? Again, not a huge deal - and besides, the weapons that are there typically look nice enough to compensate - but maybe something to consider for Sonny 2.
3) Where'd the multiple-targeting attacks from SOTW go? I miss 'em. =S

tl;dr this game deserves a perfect score, maybe even 12/10 stars or whatever, as it's absolutely amazing and groundbreaking and just generally kickass, except you lose a few points because Zone 4 combat couldn't have been done any worse if you'd tried.


People find this review helpful!
Krinn responds:

Thanks for the input, I do plan to change the Zone 4 Battle system in the final update. Give us a week or so. The system was made for team PvP in mind, not really for single player boss fights... So plugging it in obviously left a few holes :P

1) Agree. I'll do that next time.
2) Good idea as well. More weapons, gotcha. (LavaLamp on a stick ROFL)
3) I tried to implement that but after some testing, I found out it will take longer than expected. Don't worry though, AoE will make a return.

Thanks! GL HF
- Krin


Grav1tteGrav1tte

Rated 4.5 / 5 stars

Great stuff

And I'm not even a fan of these games.



NintechnoNintechno

Rated 5 / 5 stars

I love it!

I accualy found it quite addictive! ...played for ages, wanted to see what happened at the end...

Please make a second part to it, in that part you could fix all the things that people may find wrong with it, like AI n stuff (personally, I did not have a problem with them, but then again, I am nether a Hardcore gamer, nor an asshole)

I can tell you guys at Armour Games put a HUGE amount of effort into this so: Well Done!



TheLastBoss78TheLastBoss78

Rated 5 / 5 stars

Excellent!

I loved it. I was sad when it ended. It seemed very reminiscent of "Sinjid". Were you the designer of that game also?

Yeah yeah the AI could've been better, but it wasn't THAT bad. I found that I could usually rely on my teammates to heal me while I did the main offense. All in all it was a very well made game, and it kept me interested right up to the end.


Krinn responds:

Yes we designed Sinjid :D